Latest Posts

Topic: I'm surprised

Nazeth
Avatar
Joined: 2021-07-28, 22:25
Posts: 19
Ranking
Pry about Widelands
Posted at: 2021-07-29, 18:56

I don't know how range of view works, but if that is just a ability to see more on the map, then it's worthless for me. Amount of soldiers inside, cost, construction speed, healing speed and claim range are important factors for me atm. Maps can be remembered. Enemies soon will be predictable...

Frisians can store 7? its like basic castle with 8... xD If medium slots on the map are more popular than large slots, then medium tower spam as frisian should be... xD


Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 20:48
Posts: 2098
Ranking
One Elder of Players
Location: Germany
Posted at: 2021-07-29, 19:19

Nazeth wrote:

I don't know how range of view works, but if that is just a ability to see more on the map, then it's worthless for me.

It's not only the visible area that grows. Also the conquer-radius will grow so you can attack militarysites which are farther afield.


Top Quote
Nazeth
Avatar
Joined: 2021-07-28, 22:25
Posts: 19
Ranking
Pry about Widelands
Posted at: 2021-07-29, 19:51

And about Imperium. I like to play on settings with ultra low natural resources. Sadly marble is my the biggest pain, because it's very rare on that settings. Can you replace basic 3 man medium tower from marble to stone? the only non marble tower in imperium are small towers that offer 1 or 2 soldiers inside. if i will meet a enemy, them im dead.

Edited: 2021-07-29, 20:30

Top Quote
hessenfarmer
Avatar
Joined: 2014-12-11, 23:16
Posts: 2016
Ranking
One Elder of Players
Location: Bavaria
Posted at: 2021-07-29, 21:19

Nazeth wrote:

I don't know how range of view works, but if that is just a ability to see more on the map, then it's worthless for me.

in this case you would ignore a basic concept of the game, which is your choice in this case. However keep in mind that you can only attack buildings you actually see. Very often the tower is needed to simply see for example an atlantean fortress at all and being able to attack so vision range is a very basic concept of this game.

Amount of soldiers inside, cost, construction speed, healing speed and claim range are important factors for me atm. Maps can be remembered. Enemies soon will be predictable...

see above. Perhaps it takes longer then just 2 days to understand the game fully.

Frisians can store 7? its like basic castle with 8... xD If medium slots on the map are more popular than large slots, then medium tower spam as frisian should be... xD

frisian Towers are big buildings. Maybe I forgot to add.


Top Quote
hessenfarmer
Avatar
Joined: 2014-12-11, 23:16
Posts: 2016
Ranking
One Elder of Players
Location: Bavaria
Posted at: 2021-07-29, 21:25

Nazeth wrote:

And about Imperium. I like to play on settings with ultra low natural resources. Sadly marble is my the biggest pain, because it's very rare on that settings. Can you replace basic 3 man medium tower from marble to stone? the only non marble tower in imperium are small towers that offer 1 or 2 soldiers inside. if i will meet a enemy, them im dead.

Why are you dead? the enemy will have exactly the same problems. If the enemy is an AI it may fail to build up an economy in this case anyway. Solving the marble demand is crucial on playing empire. This is the challenge that gives fun imho. so -1 to change build costs of the outpost.

Edited: 2021-07-29, 22:04

Top Quote
hessenfarmer
Avatar
Joined: 2014-12-11, 23:16
Posts: 2016
Ranking
One Elder of Players
Location: Bavaria
Posted at: 2021-07-29, 21:30

kaputtnik wrote:

It's not only the visible area that grows. Also the conquer-radius will grow so you can attack militarysites which are farther afield.

Sorry to correct you, conquer range in our definition is the radius where unowned land will be conquered by manning the building. This is 9 for almostr all towers. (except frisians where it is 10). Vision is the range you actually see and bee able to aatack and eventually conquer a building. Just wanted to be precise not to confuse Nazeth


Top Quote
Nazeth
Avatar
Joined: 2021-07-28, 22:25
Posts: 19
Ranking
Pry about Widelands
Posted at: 2021-07-29, 22:40

Why are you dead?

because for some unknown reason ai always has better access to stones and medium towers face-grin.png

Edited: 2021-07-29, 22:40

Top Quote
hessenfarmer
Avatar
Joined: 2014-12-11, 23:16
Posts: 2016
Ranking
One Elder of Players
Location: Bavaria
Posted at: 2021-07-29, 22:56

Nazeth wrote:

Why are you dead?

because for some unknown reason ai always has better access to stones and medium towers face-grin.png

on which map are you playing?


Top Quote
Nazeth
Avatar
Joined: 2021-07-28, 22:25
Posts: 19
Ranking
Pry about Widelands
Posted at: 2021-07-30, 01:36

random map

low resources

160x160

8 players

20% mountains 70% ground 10% water

around my zone i found space for 1 iron mine and 2 marble mines + some stones (i had problems to build basic economy)

https://i.imgur.com/1q38SgH.png


Top Quote
Nazeth
Avatar
Joined: 2021-07-28, 22:25
Posts: 19
Ranking
Pry about Widelands
Posted at: 2021-07-30, 11:21

It reminds me a bit broken random generator from S3. In S4 they fixed it a bit to guarantee around player field of trees, stones and iron + coal deposit for basic economy.


Top Quote