Topic: I'm surprised
Nazeth![]() Topic Opener |
Posted at: 2021-07-29, 17:56
I don't know how range of view works, but if that is just a ability to see more on the map, then it's worthless for me. Amount of soldiers inside, cost, construction speed, healing speed and claim range are important factors for me atm. Maps can be remembered. Enemies soon will be predictable... Frisians can store 7? its like basic castle with 8... xD If medium slots on the map are more popular than large slots, then medium tower spam as frisian should be... xD ![]() ![]() |
kaputtnik![]() |
Posted at: 2021-07-29, 18:19
It's not only the visible area that grows. Also the conquer-radius will grow so you can attack militarysites which are farther afield. Fight simulator for Widelands: ![]() ![]() |
Nazeth![]() Topic Opener |
Posted at: 2021-07-29, 18:51
And about Imperium. I like to play on settings with ultra low natural resources. Sadly marble is my the biggest pain, because it's very rare on that settings. Can you replace basic 3 man medium tower from marble to stone? the only non marble tower in imperium are small towers that offer 1 or 2 soldiers inside. if i will meet a enemy, them im dead. Edited: 2021-07-29, 19:30
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hessenfarmer![]() |
Posted at: 2021-07-29, 20:19
in this case you would ignore a basic concept of the game, which is your choice in this case. However keep in mind that you can only attack buildings you actually see. Very often the tower is needed to simply see for example an atlantean fortress at all and being able to attack so vision range is a very basic concept of this game.
see above. Perhaps it takes longer then just 2 days to understand the game fully.
frisian Towers are big buildings. Maybe I forgot to add. ![]() ![]() |
hessenfarmer![]() |
Posted at: 2021-07-29, 20:25
Why are you dead? the enemy will have exactly the same problems. If the enemy is an AI it may fail to build up an economy in this case anyway. Solving the marble demand is crucial on playing empire. This is the challenge that gives fun imho. so -1 to change build costs of the outpost. Edited: 2021-07-29, 21:04
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hessenfarmer![]() |
Posted at: 2021-07-29, 20:30
Sorry to correct you, conquer range in our definition is the radius where unowned land will be conquered by manning the building. This is 9 for almostr all towers. (except frisians where it is 10). Vision is the range you actually see and bee able to aatack and eventually conquer a building. Just wanted to be precise not to confuse Nazeth ![]() ![]() |
Nazeth![]() Topic Opener |
Posted at: 2021-07-29, 21:40
because for some unknown reason ai always has better access to stones and medium towers Edited: 2021-07-29, 21:40
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hessenfarmer![]() |
Posted at: 2021-07-29, 21:56
on which map are you playing? ![]() ![]() |
Nazeth![]() Topic Opener |
Posted at: 2021-07-30, 00:36
random map low resources 160x160 8 players 20% mountains 70% ground 10% water around my zone i found space for 1 iron mine and 2 marble mines + some stones (i had problems to build basic economy) https://i.imgur.com/1q38SgH.png ![]() ![]() |
Nazeth![]() Topic Opener |
Posted at: 2021-07-30, 10:21
It reminds me a bit broken random generator from S3. In S4 they fixed it a bit to guarantee around player field of trees, stones and iron + coal deposit for basic economy. ![]() ![]() |