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Topic: Recruiting center for craftsmen.

MarkMcWire
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Joined: 2017-02-08, 21:06
Posts: 211
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Widelands-Forum-Junkie
Location: Eisenach, Germany
Posted at: 2020-12-06, 16:58

Analogous to the barracks for soldiers, I propose a training camp for craftsmen. The workers are currently being "trained" in the warehouses. However, since I have craftsmen for the Europeans who need several tools, these are in rare cases not produced because the corresponding tools are distributed over several warehouses.

In addition, you then have better control of priorities, since tools can be outsourced from the recruting center. Certain workers are suppressed and others prioritized.

Edited: 2020-12-06, 17:00

My widelands project: https://github.com/MarkMcWire/widelands

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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 1258
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One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2020-12-06, 18:31

Excellent idea for an add-on and for new tribes face-wink.png

This has a few disadvantages though:

  • Extra space and building materials required

  • Time increase as the recruitment process would take longer (it's instantaneous currently)

  • Undesired multiple-recruitments are likely as a side-effect if a player builds more than one recruitment camp


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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 1872
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One Elder of Players
Location: Germany
Posted at: 2020-12-06, 19:26

I also think that this is an issue for an add-on, not for the standard game.


Wanted to save the world, then I got widetracked

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MarkMcWire
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Joined: 2017-02-08, 21:06
Posts: 211
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Widelands-Forum-Junkie
Location: Eisenach, Germany
Posted at: 2020-12-06, 20:32

I will eventually build it into my tribe. First wait for your feedback.


My widelands project: https://github.com/MarkMcWire/widelands

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