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Topic: Picky Miners!

Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 1084
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One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2020-10-14, 16:59

You can't create reindeer and soldiers in warehouses either but they do have targets. It would probably be possible to do this just by giving master miners a default_target_quantity of 0 in their init.lua's and adding some unless economy needs …_miner_master to the productionsite programs.


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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 1607
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One Elder of Players
Location: Bavaria
Posted at: 2020-10-14, 17:32

we already have worker needs experience as a condition for Productionsite programs. So there is no problem to get them trained. However they don't get kicked out automatically (I needed to implement that for the Ai to fit with amazons just before b21)


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