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Topic: Campaign loadscreen (maps)

ilguido
Joined: 2009-03-04, 17:19
Posts: 22
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Pry about Widelands
Posted at: 2020-04-26, 17:50

I played a bit with the map of the loadscreen of the Barbarian campaign.

I think it is an improvement, but some kind of software to automate the process would be better, more consistent.


Attachment: m2.jpeg (452.2 KB)

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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 1432
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One Elder of Players
Location: Bavaria
Posted at: 2020-04-27, 09:56

ilguido wrote:

I played a bit with the map of the loadscreen of the Barbarian campaign.

I think it is an improvement, but some kind of software to automate the process would be better, more consistent.

Again I deem this to be a big improvement. However one important detail to change. Kal'Mavrath is supposed to be a big mountain according to the lore and the campaign texts. He should be outstanding from his vicinity.


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Nordfriese
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Joined: 2017-01-17, 18:07
Posts: 950
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One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2020-04-27, 12:45

Yes, this is a beautiful map face-smile.png I agree that Kal'Mavrath should be much bigger – and perhaps make the rivers a bit wider?

FYI: https://bugs.launchpad.net/widelands-media/+bug/1769451


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ilguido
Joined: 2009-03-04, 17:19
Posts: 22
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Pry about Widelands
Posted at: 2020-04-30, 20:19

Ok, that is simple. I can have its heights shrouded by clouds too.

Edited: 2020-04-30, 20:21

Attachment: kal.png (295.4 KB)

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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 1432
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Location: Bavaria
Posted at: 2020-04-30, 23:21

Hm I don't like the clouds. better without them I think. rest looks good


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ilguido
Joined: 2009-03-04, 17:19
Posts: 22
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Pry about Widelands
Posted at: 2020-05-05, 20:40

Ok, here it is without clouds. The XCF source file is 36.7 MB.


Attachment: kal.png (169.2 KB)

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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 1432
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Location: Bavaria
Posted at: 2020-05-05, 20:49

hard to evaluate from looking at the small piece could you upload the complete .png of the map please?


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