The easiest thing would be to have a special sort of wincondition which is GameTime based. After 12 hours game time a savegame will be automatically created and after 24 hours an additional save game and the Game pauses.
Since only one map is involved, such a 'wincondition' could also be implemented as a scenario, i think.
The idea with the scenario is good, if this can be downloaded for every version. Wouldn't it also be possible to let the scenario count the top-soldiers? In 24h one can create more of them than one wants to count...
But wait: There is a huge disadvantage, isn't it? I think that there cannot be replays of scenarios... At least it's not usual...
This could also be adjusted to show a message box every hour saying x time left, x time until final.
I'm not sure if I like that idea. In my opinion those messages are not really necessary and in build19, they let collectors and the replays often crash...
All what to do is to add a bit scripting to the map and upload it to the website or provide it somewhere else for download.
a bit of a noob question here:
A noob question of someone who is probably one of the two best players in Widelands' history?
As I told somewhere, build19 shows the exact minute if you save the game. Unfortunately some developer decided to destroy this feature in trunk.
For savegames, just select the savegame from the list, and you'll see the gametime in the right-hand panel.
Thanks for the hint, I'm going to check it out at the next opportunity
Replays have always had the problem that they only show the time the game was started and don't show the time the game was finished. Fixing this has been on my wishlist for a few years now.
Why is that a problem?
If you prefer to hunt down the numbers with the b19 interface, you can still do so - you just can't open them.
We already have a bug open for toggling between the pretty names and the raw filenames.
Level 10 soldiers... I assumed that level 10 soldier is fully promoted one for every tribe. If it isn't, I should change the text then. I will do it rigt after I will have a PC time (now wroting feom mobile). Thanks for getting the issue.
You're welcome. I just realized that it could be confusing that some level-10-soldiers count 11 points in the statistics....
Several tries. Yes, you can be the first in ecery cathegory with different games.
But can you spend so long time dor the games?
Probably not... Even one of this 24-games is like a huge monster... Maybe I wont have time at all.
Counting max level soldiers. Yes, every soldiers in military buildings counts. In every type. Preffered is fortress because it can hold many of them and it is easy to count then. Smaller ones ca be skipped by mistake while counting. Soldiers outside of them don't count. It is hard to coumt their number, plus it would not force the type of the game and the strategy.
Exact time. As it was tokd, after saving the game, you can see the exact time in the menu. In the statistics yoi should see approximate time. In game clock would solve all the problems. Any differebces, lets say +/- 15 minutes should be acceptable, but I don't eant to write it into the official rules. There is a possibility to calculate manpower from known values and increase through the time. My general idea is that there will not be such problems, because participants will have big differences between them. Of course it is an assumption.
Scenario map? I haven't tried making scenario before, but if somebody creates that, I can add an approval to the rules. That would be great for most of players. :)
I wonder if it would be too much to ask for an option "only train soldiers in evade" that automatically kicks out soldiers with evade 2 and ignores them when calling for more. Meh, probably too specific, and too difficult to code.
Maybe if you tell the labyrinth to store neither shields nor golden t-shirts? I don't know if this would be still too difficult to code?
I could imagine the following buttons on trainingsites:
- prefer heroes/rookies, just like we have for military sites
- A button for each feature that can be trained to switch it on and off.
This button could be useful for evade #2. Or it could replace my idea with "not storing switches off" everywhere...
Also he prepared simple lua script for getting fully promoted soldiers count. It is available here.
Will that influence the rules of the tournament?
“It's a threat to our planet to believe that someone else will save it.” - Robert Swan