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Topic: Soldiers standing around

LeightonMan
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Joined: 2017-05-19, 15:17
Posts: 41
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Pry about Widelands
Posted at: 2017-11-02, 14:32

Hi again, Rebuilt the game today and continued the trident of fire game now the segfault is fixed. All OK until I tried to invade enemy territory. Somewhere around 50 soldiers from each side engaged but after the battle subsided, I am left with about 20 soldiers who remain stationary at the battle site. There are military buildings nearby which show 1 soldier (+11) for example but the soldiers do not return. They remain stationary for several minutes until the enemy attacks then the game apparently continues normally. Is this a known problem or a new one?


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WorldSavior
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Joined: 2016-10-15, 04:10
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Location: GER
Posted at: 2017-11-02, 14:41

Maybe this is https://bugs.launchpad.net/widelands/+bug/1395238 ?


“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

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LeightonMan
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Joined: 2017-05-19, 15:17
Posts: 41
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Pry about Widelands
Posted at: 2017-11-02, 16:52

Thank you. That is it exactly! There is a point on the map where only one soldier can pass at a time. In my scenario, soldiers returning from the battle met soldiers on the way to attack other buildings. The situation resolved when new enemy soldiers approached and the returning soldiers went to engage them. Not really a bug but it seems the fix doesn't cover all eventualities. Thanks again


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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 1143
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Posted at: 2017-11-02, 19:36

You're welcome face-smile.png

It's interesting that the fix seems to be not perfect...


“It's a threat to our planet to believe that someone else will save it.” - Robert Swan

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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 1710
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Location: Germany
Posted at: 2017-11-02, 20:20

Sometimes a bug reappear... I have reopened the bug.

LeightonMan, can you add a save game to the mentioned bugreport?


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LeightonMan
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Joined: 2017-05-19, 15:17
Posts: 41
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Pry about Widelands
Posted at: 2017-11-03, 17:03

Saved game added


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