Topic: Soldiers standing around
LeightonMan Topic Opener |
Posted at: 2017-11-02, 13:32
Hi again, Rebuilt the game today and continued the trident of fire game now the segfault is fixed. All OK until I tried to invade enemy territory. Somewhere around 50 soldiers from each side engaged but after the battle subsided, I am left with about 20 soldiers who remain stationary at the battle site. There are military buildings nearby which show 1 soldier (+11) for example but the soldiers do not return. They remain stationary for several minutes until the enemy attacks then the game apparently continues normally. Is this a known problem or a new one? Top Quote |
WorldSavior |
Posted at: 2017-11-02, 13:41
Maybe this is https://bugs.launchpad.net/widelands/+bug/1395238 ? Wanted to save the world, then I got widetracked Top Quote |
LeightonMan Topic Opener |
Posted at: 2017-11-02, 15:52
Thank you. That is it exactly! There is a point on the map where only one soldier can pass at a time. In my scenario, soldiers returning from the battle met soldiers on the way to attack other buildings. The situation resolved when new enemy soldiers approached and the returning soldiers went to engage them. Not really a bug but it seems the fix doesn't cover all eventualities. Thanks again Top Quote |
WorldSavior |
Posted at: 2017-11-02, 18:36
You're welcome It's interesting that the fix seems to be not perfect... Wanted to save the world, then I got widetracked Top Quote |
kaputtnik |
Posted at: 2017-11-02, 19:20
Sometimes a bug reappear... I have reopened the bug. LeightonMan, can you add a save game to the mentioned bugreport? Fight simulator for Widelands: |
LeightonMan Topic Opener |
Posted at: 2017-11-03, 16:03
Saved game added Top Quote |