Small update: I downloaded and tested the newest build.
My resolution trouble is gone, I have plenty of options to
choose from and I could successfully apply a scale to my
rendering with the hint you provided.
I did some tricks to make it work but I was able to use
an orthographic camera for the rendering. With the cur-
rent maximum zoom level the resolution of the head-
quarters needs to be roughly 512px. But boy does it look
nice! So the resolution of the current images needs to
be roughly quadrupled, which will increase disk space
eightfold, if I did my maths right.
I'll do some more tests and report back with some more
images soon. Are the Buildings of the Atlanteans place-
holders? Some of the larger buildings look kind of bland
compared to the other races. Is there a developed de-
sign concept for them? I would expect sort of a mixture
of Babylonian and Egyptian architecture with a lot of
gardens, waterfalls and the occasional crystal.
Other than that here are some points I noticed:
- I couldn't find a file where I could change the scaling
of the building overlay images. If there is none please
provide one in future builds
- A lot of terrain pieces seem to have tiling issues. But
tiling seems to work correctly with a texture I tested.
- Terrain resolution needs to be 256px to match the
current zoom level. The game refuses to load a level
with a tileset larger than 64px. I'll report back with
that topic once I have some replacements ready.
- The hotspot defined in the init.lua files corresponds
to the scaled image, which makes it hard to set it cor-
rectly for scaled images. It would prevent a lot of fid-
deling in the future to divide the hotspot by the scale
internally, I assume.
- The camera position in the building render template
does not fit the angle on the current imperial head-
quarter. I'll test some other buildings to see if the
headquarters is rendered wrong or the template does
I hope I can provide some updated graphics while
keeping the current style. One can see how much love
has flown into this project
Thank you for your hard work and dedication