Topic: Client and Host asynchron
Imperio_Centurio Topic Opener |
Posted at: 2016-06-11, 23:04
We played today a multiple player game with 2 humans in a local WLAN networt with the actual development build "xxx_8014". We hat very often (every few minutes) a message somehow like "client and host got asynchron". After this it is impossible to continue the game with both players. Is this a bug of the actual beta-version of widelands or are any problems with our local network or computers the reason for this problem? Top Quote |
kaputtnik |
Posted at: 2016-06-12, 09:22
Yes, this is one of the main stopper for a new official release. There already two bug reports for this: Edited: 2016-06-12, 09:23
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