It is "Giebelschmuck" in German, meaning gable adornment. It is pronounced "geeble shmook", with g as in gable and ook as in book btw.
I attempted working animation for the farm (just stopped the smoke, closed the door and removed the scythe because the farmer was supposed to be using it), but I couldn't get the building work animation to synchronize with the farmer. It would not start until the farmer's work cycle had finished. So I omitted the working cycle and run the idle animation all the time.
According to https://wl.widelands.org/docs/wl/productionsite_program/#animate, the following could work (not tested):
sleep = ...
animation = work 1 # I am not sure if zero works
worker = harvest
animation = idle 1 # depending on what happens afterwards
A nice animation would be if the scout climbed up the tower to look where he could walk before he starts his hike.
That would be fun, but since we are currently limited to just one set of animation per building state (i.e. idle, working, sleeping, unoccupied) that loops, I think we would need to show the scout climbing, looking and descending. If we could just run the animation once instead of looping, I could leave him up in his tower until the next walk. I'll play with it though and see what we can do.
sleep = ...
consume = ration # here if the scout should not do anything when there are no rations
animation = work 20000 # the length has to fit with the images. This would be the animation of the building, not the worker
animation = idle 1
consume = ration # here if the scout should always climb at his tower
worker = scout
I like the way you think.
Thanks. But I also like SirVer's idea: "I could imagine that smoke could be in the idle animation - that guy is maybe cold when he gets home." When the tribes have been ported to Lua, we could maybe combine them: It there is a terrain from the winter tab next to the hut, light a fire in the oven, otherwise, take a nap in a deck chair. You see, I am in a good mood today
"Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg