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Topic: Barbarian charcoal_kiln (charcoal_burners_house) remodel

chuckw
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Joined: 2010-03-15, 16:23
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Location: New York - USA
Posted at: 2015-02-03, 03:57

@einstein13 - I saw pictures of those furnaces, too, but I feel the metal furnaces are too sophisticated for the barbarians. I can see them tearing up turf and laying it on a pile of wood to smother flames, but I don't think they would invest that much precious iron metal for a furnace to make charcoal. face-grin.png Nice photos though.

DragonAtma wrote: ...But a bigger problem is that the mound of dirt looks like it doesn't reach the ring of logs that are supposed to be lying on it.

Thanks for that comment. I've enlarged the burning mound. I've also dirtied up the roof and foundation a bit and enlarged the sticks in the wood pile. Also, you may not be able to make it out on the dark background of the web page, but there is a blackened area in front of the building and around the burning mound to simulate the blackened earth that would be found at such a site.

Is it better, do you think? Ready to put in the game? face-smile.png

kiln7_w 7w kiln7_i 7i


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chuckw
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Joined: 2010-03-15, 16:23
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Posted at: 2015-02-03, 04:22

GunChleoc wrote:

I like #6 as well if the roof gets fixed. Just be careful that the flag won't get in the way.

I think we can put up with the flag on this one. How about you?

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einstein13
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Joined: 2013-07-29, 00:01
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Posted at: 2015-02-03, 10:03

I can see that the building is on the roads- it is a bit too big (only a bit!)


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/

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chuckw
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Joined: 2010-03-15, 16:23
Posts: 945
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Location: New York - USA
Posted at: 2015-02-04, 22:27

The new charcoal_kiln (complete with animation for its build and working cycles) has been pushed to trunk in r-7382. Check it out. face-smile.png

working w idle i


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