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Topic: [GUI, ...] Widelands logo

chuckw
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Joined: 2010-03-15, 16:23
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Posted at: 2015-02-18, 16:04

3 3

6 6 7 7

#3 is the previous image for comparison, #6 same camera angle with light and materials tweaked, #7 straight on in original orientation

The green is too light in #7 for my tastes. That can be adjusted. There are unlimited possibilities for other staging.

Comments?


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millimarg
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Joined: 2015-02-14, 15:05
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Posted at: 2015-02-18, 16:56

In #6 the colours seem very appropriate to me. Also the material with less and more evenly grain looks better than in #3. If you could change the colours in #7 to be a bit darker, it'd be finished for me.


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SirVer

Joined: 2009-02-19, 15:18
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Posted at: 2015-02-18, 19:22

I like 7 with the colors of 6. But could you try the view point for 7, but with a very slight angle, like 5-10 degrees? And I would suggest putting the shadow behind the logo - i.e. put the shadow plane parallel to the logo, but some few units behind.

Also could you try 6 with moving the L closer to the W?


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wl-zocker

Joined: 2011-12-30, 17:37
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Posted at: 2015-02-18, 19:29

I think the colors in #6 look good. The W in #7 is too light, as you have already said.

What I find a bit strange is that in the logo seen from the side (e.g. #6), the L is to the right of the W (or there is a rather large gap between those letters), while in #7, the L is centered. I have not followed the whole discussion, but are there reasons why you did it that way? And could you provide examples where it is the other way round?


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chuckw
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Posted at: 2015-02-18, 20:20

7 7 8 8

#7 again for reference, #8 with the lighter green and a more oblique light angle to accentuate the relief (i.e. deepen the shadows)

I'll try to work up some of your requests.


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chuckw
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Posted at: 2015-02-18, 20:25

wl-zocker wrote:

I think the colors in #6 look good. The W in #7 is too light, as you have already said.

What I find a bit strange is that in the logo seen from the side (e.g. #6), the L is to the right of the W (or there is a rather large gap between those letters), while in #7, the L is centered. I have not followed the whole discussion, but are there reasons why you did it that way? And could you provide examples where it is the other way round?

Number 7 is replicating the current 2D logo, but with the 3D models.


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GunChleoc
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Posted at: 2015-02-18, 20:35

7 is definitely the best so far, the colors and shadows are nice and crisp face-smile.png

You need to shift the L upwards a tiny bit though, there's a green edge from the W visible at its top.


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fuchur

Joined: 2009-10-07, 14:01
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Posted at: 2015-02-18, 20:49

I'd say #8 is great face-smile-big.png I prefer the darker green compared to #7. Also the lines in the L are visible more clearly.


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chuckw
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Posted at: 2015-02-18, 21:12

SirVer wrote:

I like 7 with the colors of 6. But could you try the view point for 7, but with a very slight angle, like 5-10 degrees? And I would suggest putting the shadow behind the logo - i.e. put the shadow plane parallel to the logo, but some few units behind.

Number 9 is my first response to SirVer's request. I think the lighting should be bumped up a little to better match the shades in 6. Here seeing the green of the W behind the L is unavoidable unless the two separate meshes merge into each other.

6 6 7 7

8 8 9 9


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chuckw
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Posted at: 2015-02-18, 21:34

SirVer wrote:

Also could you try 6 with moving the L closer to the W?

10 10

There is subtle shading behind the W as it is closer to the shadow plane. The L is physically touching the W. I think we've homed in on the colors.

What do you think?


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