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Topic: sometimes hard terrain edges

kaputtnik
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Joined: 2013-02-18, 20:48
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Location: Germany
Posted at: 2015-01-07, 19:14

There are sometimes hard edges from one terrain to another:

hard edges hill

But it is possible to readjust the terrain and then the hard edges disappear. Sometimes i think, its because i often use different types of terrain until i found the right one.

Different Water-types do show allways those hard edges:

hard edges water

It would be great, if different water types do also blur the line face-smile.png

Shall i make a bugreport of this?


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wl-zocker
Joined: 2011-12-30, 17:37
Posts: 494
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Location: Germany
Posted at: 2015-01-07, 20:36

Nice catch. Please report a bug on Launchpad so it does not get lost.

I can reproduce this, but I have no idea why it sometimes happens and sometimes not. It seems to be limited to some terrain type combinations.

But it is possible to readjust the terrain and then the hard edges disappear.

By using the same terrain types or different ones?


"Only few people know how much one has to know in order to know how little one knows." - Werner Heisenberg

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Tibor
Joined: 2009-03-23, 23:24
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Location: Slovakia
Posted at: 2015-01-07, 21:35

I noticed the same but in a small scale so never considered this a relevant problem...


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kaputtnik
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Joined: 2013-02-18, 20:48
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Posted at: 2015-01-08, 00:25

Tibor wrote:

I noticed the same but in a small scale so never considered this a relevant problem...

Surely not really relevant... it is fixable by the user, but not handy.

And different water-types should get the blur effect too. Putting different waters together is currently ugly and there is no way to fix it by the user.

Edit: It seems to me that the darkblue waves roll in an other angel than the other ones. I will try to fix this....

Edited: 2015-01-08, 00:28
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Tino
Joined: 2009-02-20, 17:05
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Posted at: 2015-01-08, 13:23

It seems the dithering is always missing when terrain types of formerly seperate world types adjoin.


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kaputtnik
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Joined: 2013-02-18, 20:48
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Posted at: 2015-01-08, 17:07

kaputtnik wrote:

Edit: It seems to me that the darkblue waves roll in an other angel than the other ones. I will try to fix this....

I fixed that (you have only to mirror the pictures vertically), but ran into another problem: The count of waterimages are different in the worlds:

  • desert: 10 images
  • green: 33 images
  • wasteland: 33 images
  • winter: 11 images

In consequence the waves roll in different speed. Is there someone who knows well imagemagick or a similar utility? Then he maybe could easily transform the greenland waves to the other ones by adjusting the colors and/or saturation on a command line. I tried this with gimp, but it would be a waste of time to load each of the 33 images, adjust the color, and save it again face-crying.png


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SirVer
Joined: 2009-02-19, 15:18
Posts: 1439
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Location: Germany - Munich
Posted at: 2015-01-08, 20:33

I commented on the technicality of these bugs in the corresponding bugs: https://bugs.launchpad.net/bugs/1408712 and https://bugs.launchpad.net/bugs/1408707.


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Astuur
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Joined: 2009-02-28, 10:08
Posts: 733
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Location: Frankfurt / Germany
Posted at: 2015-07-31, 20:48

kaputtnik wrote:

kaputtnik wrote:

Edit: It seems to me that the darkblue waves roll in an other angel than the other ones. I will try to fix this....

I fixed that (you have only to mirror the pictures vertically), but ran into another problem: The count of waterimages are different in the worlds:

  • desert: 10 images
  • green: 33 images
  • wasteland: 33 images
  • winter: 11 images

In consequence the waves roll in different speed.

Sorry to have caused these problems. I figured different terrains and seasons (i.e. winter) should have a different wind velocity - and angle.


Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

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kaputtnik
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Joined: 2013-02-18, 20:48
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Posted at: 2015-07-31, 21:47

Astuur wrote:

Sorry to have caused these problems. I figured different terrains and seasons (i.e. winter) should have a different wind velocity - and angle.

That time you made those animations, there was no "one world" merge, so no sorry is needed. It would be great to read you more often here face-smile.png

I proposed a branch to fix this. The rolling speed doesn't matter imho.


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GunChleoc
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Joined: 2013-10-07, 15:56
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Posted at: 2015-08-01, 07:16

Merged. Thanks!

I also found the .xcf files in Widelands-media. The water files were in Misc, and I moved them over to worlds now.


Busy indexing nil values

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