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Topic: [GUI] Cursors

fraang
Joined: 2010-02-15, 13:13
Posts: 238
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Widelands-Forum-Junkie
Posted at: 2013-04-17, 23:47

I have created a rendered cursor. Feedback is welcome. What do think of it?

New:

Original:

New:

Original:


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KittenKoder
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Joined: 2013-04-03, 10:05
Posts: 11
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Pry about Widelands
Posted at: 2013-04-18, 03:23

You're pretty good with your hands. I like the flesh coloring, it would actually stand out better like that.


If the sea claims it, it belongs to the sea. If the land claims it, it still belongs to the sea.

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SirVer
Joined: 2009-02-19, 15:18
Posts: 1439
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One Elder of Players
Location: Germany - Munich
Posted at: 2013-04-18, 06:31

Not a huge fan, to be honest. The hand seems to be a little fat (or rather wide) and the skin color somewhat freaks me out - it is so ghoulish, it seems so real. As if someone really had his hand cut off and now we use it as a cursor. How about going for a leather glove (that is what I am thinking the current cursor is) or maybe we should abandon this hand concept all together - the idea is stolen from s2 iirc.

I admire your blender skills though - modeling a hand is surely not easy.


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Venatrix
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Joined: 2010-10-05, 20:31
Posts: 449
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Location: Germany
Posted at: 2013-04-18, 09:06

I concur with SirVer. Not about the width of the hand, that seems right, it’s just another angle as the old one, but with the colour. The shape of the wrist end does already look like it’s really a glove, so why not only change the colour to resemble a leather glove? Could be worth a try.


Two is the oddest prime.

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fuchur
Joined: 2009-10-07, 14:01
Posts: 184
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Widelands-Forum-Junkie
Location: Germany
Posted at: 2013-04-18, 21:16

The new cursor looks larger than the old one, maybe because a large part of it is very uniform. It's more or less the same colour, with only little shades, except for the edge. The old cursor is more structured, which I like better.


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fraang
Joined: 2010-02-15, 13:13
Posts: 238
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Widelands-Forum-Junkie
Posted at: 2013-04-18, 22:28

A little update:

EDIT: Here I have tried to incorporate some ideas of Adamant

Edited: 2013-04-19, 00:22

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chuckw
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Joined: 2010-03-15, 16:23
Posts: 945
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One Elder of Players
Location: New York - USA
Posted at: 2013-04-19, 01:41

fraang, can you post that latest graphic (with the sleeve) in a size approximating what it would be in the game (assuming of course you don't intend that 400x300 image itself as a new cursor.) face-grin.png


I see little people.

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SirVer
Joined: 2009-02-19, 15:18
Posts: 1439
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One Elder of Players
Location: Germany - Munich
Posted at: 2013-04-19, 06:40

With the sleeve, we are back to the cut-off hand (for me), also the fading out effect will look strange in the game - fading out into more nothingness. I still prefer the hand drawn one.


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KittenKoder
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Joined: 2013-04-03, 10:05
Posts: 11
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Pry about Widelands
Posted at: 2013-04-21, 07:08

The brown blends in too much with the GUI though.


If the sea claims it, it belongs to the sea. If the land claims it, it still belongs to the sea.

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fraang
Joined: 2010-02-15, 13:13
Posts: 238
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Widelands-Forum-Junkie
Posted at: 2013-05-13, 02:53

I want to do a little poll here to get an idea in what direction we as the Widelands community want to go:

1) Do you want to stick with the hand/glove concept for the cursor?

If you don't:

2) What other concept would you like?

Btw:

Here is comparison between the original S2 cursor and the Widelands cursor:


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