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Topic: Post bugs which should be fixed in build21

WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 2091
OS: Linux
Version: Recent tournament version
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Location: Germany
Posted at: 2019-09-17, 19:05

Look what happens when I try to enter the lobby unregistered ( I can enter the lobby only with my Forum account) :


Attachment:
LobbyBug.png

Wanted to save the world, then I got widetracked

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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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Posted at: 2019-09-17, 20:59

Confirmed


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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king_of_nowhere
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Joined: 2014-09-15, 18:35
Posts: 1668
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Posted at: 2019-09-19, 00:55

soorry if I don't read the full long discussion, you're probably already mentioning it, but the bug that caused wares to go amiss and get stuck in flags without getting moved is still in full force as of the version I installed one week ago to playtest amazonians


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dubhead2
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Joined: 2019-09-19, 02:34
Posts: 1
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Just found this site
Posted at: 2019-09-19, 02:41

> *WorldSavior wrote:*
>
> Look what happens when I try to enter the lobby unregistered ( I can enter the lobby only with my Forum account) :

Just tried it, same problem

but with an registered account it works
(gaming-pw has to be set of course)

edit: ok, now i think you know that already, but just in case for others...


edit2: played a 1on1-game and found another bug:
for some reason after 2h or so, sometimes a soldier wich is nearly fully trained leaves the trainingbuilding just to return a few moments later (and repeats that behaviour several times) (without user interaction)

another thing, if i kick a soldier out of a building, i don't normally want him to immediately return to that same building (esp. if i kick him out of training and there are open military-sites)
would be nice to be able to sort your soldiers into the preferred buildings without to much hassle

and another thing, i think there is a bug in the conquered/lost building-statistics, it always showed the same numbers for both players, even if one of them didn't loose a single building
(playing bzr9203 on debian-testing)

other than that, i'm impressed by the progress you made! awesome work from u all! give thanks!

Edited: 2019-09-19, 07:21

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kaputtnik
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Joined: 2013-02-18, 20:48
Posts: 2433
OS: Archlinux
Version: current master
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Location: Germany
Posted at: 2019-09-19, 08:15

king_of_nowhere wrote:

soorry if I don't read the full long discussion, you're probably already mentioning it, but the bug that caused wares to go amiss and get stuck in flags without getting moved is still in full force as of the version I installed one week ago to playtest amazonians

See https://github.com/widelands/widelands/issues/3440 and https://github.com/widelands/widelands/issues/1085

dubhead2 wrote:

edit2: played a 1on1-game and found another bug: for some reason after 2h or so, sometimes a soldier wich is nearly fully trained leaves the trainingbuilding just to return a few moments later (and repeats that behaviour several times) (without user interaction)

See https://github.com/widelands/widelands/issues/1663

another thing, if i kick a soldier out of a building, i don't normally want him to immediately return to that same building (esp. if i kick him out of training and there are open military-sites) would be nice to be able to sort your soldiers into the preferred buildings without to much hassle

I guess in that case you haven't enough soldiers to fill all military buildings and the kicked soldier just goes to the nearest military building again. I wouldn't consider this a bug, just decrease the number of soldiers in the building where you kicked him.

and another thing, i think there is a bug in the conquered/lost building-statistics, it always showed the same numbers for both players, even if one of them didn't loose a single building (playing bzr9203 on debian-testing)

Can someone else confirm this?


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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stonerl
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Joined: 2018-07-30, 00:03
Posts: 327
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Posted at: 2019-09-19, 08:48

kaputtnik wrote:

and another thing, i think there is a bug in the conquered/lost building-statistics, it always showed the same numbers for both players, even if one of them didn't loose a single building (playing bzr9203 on debian-testing)

Can someone else confirm this?

https://github.com/widelands/widelands/issues/3390


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GunChleoc
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Joined: 2013-10-07, 15:56
Posts: 3324
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Location: RenderedRect
Posted at: 2019-09-19, 14:21

dubhead2, welcome to the forum and thanks for reporting!

The multiplayer login crash was fixed today face-smile.png

Edited: 2019-09-19, 14:21

Busy indexing nil values

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