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Topic: Client and Host asynchron

Imperio_Centurio
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Joined: 2016-04-02, 00:25
Posts: 6
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Pry about Widelands
Location: Germany
Posted at: 2016-06-11, 23:04

We played today a multiple player game with 2 humans in a local WLAN networt with the actual development build "xxx_8014". We hat very often (every few minutes) a message somehow like "client and host got asynchron". After this it is impossible to continue the game with both players. Is this a bug of the actual beta-version of widelands or are any problems with our local network or computers the reason for this problem?


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kaputtnik
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Joined: 2013-02-18, 19:48
Posts: 2441
OS: Archlinux
Version: current master
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One Elder of Players
Location: Germany
Posted at: 2016-06-12, 09:22

Yes, this is one of the main stopper for a new official release. There already two bug reports for this:

Edited: 2016-06-12, 09:23

Fight simulator for Widelands:
https://wide-fighter.netlify.app/

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