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Topic: Fish and Resources

toptopple
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Posted at: 2013-12-03, 10:36

I feel tempted to work on a map and have a few questions. I don't find a game manual, so Im uncertain about: 1) Is fish migration implemented? If yes, does it mean that if I put a fish stack near a lake border, would the fish swim away (assuming there is empty space adjacent)? 2) What is the current implementation of Mines in respect to radius of resource reach?

Thanks!


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einstein13
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Posted at: 2013-12-03, 15:18

1) Fish migration (with my knowledge) is not implemented. You have to put fish onl near the coast. 2) It depends on the tribe. If you play Empire or Barbarians, the mines are exploring mountains with radius of 2. Athleantas are mining the radius 5. For that you need only the game face-wink.png Just click on the mine and you will see it's radius. In the last version of the game (bzr versions) you can see their radius even without building them!


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/
backup website files: http://kartezjusz.ddns.net/upload/widelands/

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toptopple
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Posted at: 2013-12-03, 16:20

Very well! - There are some more questions.. face-wink.png

1) What is the radius of fishers? 2) What is the default value for water resource in grassland (and other lands)? - should be a docu somewhere! 3) What is the default value for fish in water? 4) Is there any automatic game spawning?


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toptopple
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Posted at: 2013-12-04, 07:30

Perhaps I should add some explanations. 1) we must discriminate the Walk radius of the Fisher from the Fishing radius (resource mining). What is in the question here is the Fishing radius! 4) with "game" is meant "wild animals"

Edited: 2013-12-04, 07:31

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einstein13
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Posted at: 2013-12-04, 14:11
  1. I don't know. Probably the walk radius is about 2x mining radius. You can get that from code of the game.
  2. Really don't know. I assume that on land with "water enabled" (not ice, mountains, etc) you get 63 or 32 water. Both are good for game, because water is all the time.
  3. Default value of fish? If you have any fish in the water- 0. If not- 32? 63? Don't know face-wink.png
  4. No, there are no automatic generation of animals face-wink.png

You shoud make some maps and play them to check all the things face-smile.png


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/
backup website files: http://kartezjusz.ddns.net/upload/widelands/

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fk
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Posted at: 2013-12-04, 15:18

3) I have read the value 4 as the default for fish resources, but can't confirm this. It must be somewhere from 0 to 20, I guess.

Edited: 2013-12-04, 15:18

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