Markets¶
Markets are used to trade wares with other tribes.
Markets are defined in
data/tribes/buildings/markets/<tribe_name>/<building_name>/init.lua
.
The market will also need its help texts,
which are defined in data/tribes/initialization/<tribe_name>/units.lua
- new_market_type{table}
This function adds the definition of a market building to the engine.
- Parameters:
table – This table contains all the data that the game engine will add to this building. In addition to the Common Building Properties, it contains the following entries:
- local_carrier
Mandatory. The name of the worker who works in the building.
- trade_carrier
Mandatory. The name of the worker that carries traded wares across the map.
For making the UI texts translateable, we also need to push/pop the correct textdomain.
Example:
push_textdomain("tribes")
local dirname = path.dirname (__file__)
wl.Descriptions():new_market_type {
name = "atlanteans_market",
descname = pgettext("atlanteans_building", "Market"),
animation_directory = dirname,
icon = dirname .. "menu.png",
size = "big",
buildcost = {
log = 2,
planks = 2,
granite = 2,
quartz = 1,
spidercloth = 1
},
return_on_dismantle = {
log = 1,
planks = 1,
granite = 1,
quartz = 1
},
local_carrier = "atlanteans_carrier",
trade_carrier = "atlanteans_horse",
animation_directory = dirname,
animations = {
idle = {
hotspot = { 63, 68 }
}
},
aihints = {
prohibited_till = 1000,
forced_after = 1500,
},
}
pop_textdomain()