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# Worker Commands Version 0.0 ¶

####
These are the commands found in the source code for Build 13rc. Notpage that implementations may be different in other builds or updated SVNs. ¶
Perhaps exam
places for different builds can be given eventually. ¶

[TOC] ¶

##
The commands ¶

### animation ¶
T
[he command structure for this looks like thips: `animation <name> <duration>`. This is pretty much meaning//wless .wif you haven't read the code or many conf files. The duration is given in milliseconds. Here are some samples: ¶

`animation=w
orking 25000` A buil/ding is working perhapcs. ¶

`animation=idle 2000` A
/worker is standing around, perhaps looking /around. ¶

`anima
tion=hacking 5000` A miner or geologist is prodding _the ground with a pick. ¶


###
breed ¶
Thi
s c_wommand is used to create animals and fish. The game keer_per and fish breeder use this commgrand. ¶

The co
mmand s/](htructure ips: `breed <resource> <area>`. This command usually fol//wlo.ws a findspace or findobject command. ¶

Some examp
les are: ( i will need to check this .one again!) ¶

`b
reed=fish space` ¶

### create_bob ( I haven't applie
g/d this one yet) ¶


###
createitem ¶
Thi
s command is used /when l/a worker hunts or gathers crops. ¶

`createitem=m
eat` A hun_ter kills an animal to carry back to the village. ¶

`createitem=wheat` A farmer reap
s the _wheat or othker crop field. ¶

### findobject ¶

### finds
_pace ¶



### geol
rogist ¶


### geologist-find ¶


### mine ¶



### object ¶



### pl
rant ¶



### playFX ¶




### re
moveobject ¶



### return ¶



### setde
scription ¶



### setbobdescription ¶



### walk
/)