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Changes in WorkerCommands

Editor Comment

nicer formatting. Still incomplete.


Revision Differences of Revision 5

# Worker Commands Version 0.0 ¶

#### These are the commands found in the source code for Build 13rc.
Note that implementations may be different in other builds or updated SVNs. ¶
Perhaps examples for different builds can be given eventually. ¶

[TOC] ¶

## The commands ¶
##
### animation ¶
The command structure for this looks like this:

`animation \<name>\ \<duration>\ ¶
`. This is pretty much meaningless if you haven't read the code or many conf files. The duration is given in milliseconds. Here are some samples;:

`animation=working 25000` A building is working perhaps. ¶

`animation=idle 2000` A worker is standing around, perhaps looking around. ¶

`animation=hacking 5000` A miner or geologist is prodding the ground with a pick. ¶


### breed ¶
This command is used to create animals and fish. The game keeper and fish breeder use this command. ¶

The command structure is:
`breed \<resource>\ \<area>\ ¶
`. This command usually follows a findspace or findobject command. ¶

Some examples are: ( i will need to check this one again!) ¶

`
breed=fish space

`

### create_bob ( I haven't applied this one yet) ¶


### createitem ¶
This command is used when a worker hunts or gathers crops. ¶

`createitem=meat` A hunter kills an animal to carry back to the village. ¶

`createitem=wheat` A farmer reaps the wheat or other crop field. ¶




### findobject



### findspace ¶



### geologist ¶


### geologist-find ¶


### mine ¶



### object ¶



### plant ¶



### playFX ¶




### removeobject ¶



### return ¶



### setdescription ¶



### setbobdescription ¶



### walk