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Changes in WorkerCommands

Revision Differences of Revision 3

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Maddy ¶


# Worker Commands Version 0.0 ¶

#### These are the commands found in the source code for Build 13rc. Note that implementations may be different in other builds or updated SVNs. ¶
Perhaps examples for different builds can be given eventually. ¶

## The commands ¶
##
### animation ¶
The command structure for this looks like this:
animation \<name>\ \<duration>\
This is pretty much meaningless if you haven't read the code or many conf files. Here are some samples;

animation=working 25000 A
building is working perhaps. ¶

animation=idl
e 2000 A worker is standing around, perhaps looking around.

animation=hacking 5000 A miner or geologist is prodding the ground with a pick.


### breed ¶
This command is used to create animals and fish. The game keeper and fish breeder use this command. ¶
The command structure is: ¶
breed \<resource>\ \<area>\ ¶
This command usually follows a findspace or findobject command. ¶

Some examples are: ( i will need to check this one again!) ¶
breed=fish space ¶



###
create_bob ( I haven't applied this one yet)


### createitem
This command is used when a worker hunts or gathers crops.

createitem=meat A hunter kills an animal to carry back to the village. ¶

createitem=wheat A farmer reaps the wheat or other crop field. ¶




###
findobject ¶



### findspace ¶



### geologist ¶


### geologist-find ¶


### mine ¶



### object ¶



### plant ¶



### playFX ¶




### removeobject ¶



### return ¶



### setdescription ¶



### setbobdescription ¶



### walk