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## Widelands Map File ¶

Widelands uses a special type of maps, the Widelands Map Files (*.wmf). These files are zipped directorys with the following content: ¶

* (MapName) ¶
# [binary](#binary) # [battle](#battle) ¶
# [bob](#bob) ¶
# [bob_data](#bob_data) ¶
# [building](#building) ¶
# [flag](#flag) ¶
# [heights](#heights) ¶
# [immovable](#immovable) ¶
# [immovable_data](#immovable_data) ¶
# [owned_fields](#owned_fields) ¶
# [resource](#resource) ¶
# [road](#road) ¶
# [seen_fields](#seen_fields) ¶
# [terrain](#terrain) ¶
# [ware](#ware) ¶

# [pics](#pics) # (any pictures included in this map) ¶




# [elemental](#elemental) ¶
# [event](#event) ¶
# [event_chain](#event_chain) ¶
# [extra_data](#extra_data) ¶
# [objective](#objective) ¶
# [player_names](#player_names) ¶
# [player_position](#player_position) ¶
# [trigger](#trigger) ¶
# [variable](#variable) ¶



### binary ¶

#### battle ¶

#### bob ¶

#### bob_data ¶

#### building ¶

#### flag ¶

#### heights ¶

#### immovable ¶

#### immovable_data ¶

#### owned_fields ¶

#### resource ¶

#### road ¶

#### seen_fields ¶

#### terrain ¶

#### ware ¶

### pics ¶

### elemental ¶

### event ¶

### event_chain ¶

### extra_data ¶

### objective ¶

### player_names ¶

### player_position ¶

### trigger ¶

### variable ¶