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Changes in The Tribes

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Switched Barbarians and Empire (Imperials) Economic Difficultly Very easy <---> Easy


Revision Differences of Revision 39

[TOC] ¶

[[The Tribes]] | [[The Barbarians Tribe]] | [[The Empire Tribe]] | [[The Atlanteans Tribe]] | [[The Frisians Tribe]] | [[The Amazons Tribe]] | [[The Europeans Tribe]] | [[The Romans Tribe]] ¶
:---- | :---- | :---- | :---- | :---- | :---- | :---- | :---- ¶
[[All - Wares]] | Barbarians [[https://www.widelands.org/encyclopedia/barbarians/wares/]] | Empire [[https://www.widelands.org/encyclopedia/empire/wares/]] | Atlanteans [[https://www.widelands.org/encyclopedia/atlanteans/wares/]] | Frisians [[https://www.widelands.org/encyclopedia/frisians/wares/]] | Amazons [[https://www.widelands.org/encyclopedia/amazons/wares/]] | [[Europeans - Wares]] | [[Romans - Wares]] ¶
[[All - Workers]] | Barbarians [[https://www.widelands.org/encyclopedia/barbarians/workers/]] | Empire [[https://www.widelands.org/encyclopedia/empire/workers/]] | Atlanteans [[https://www.widelands.org/encyclopedia/atlanteans/workers/]] | Frisians [[https://www.widelands.org/encyclopedia/frisians/workers/]] | Amazons [[https://www.widelands.org/encyclopedia/amazons/workers/]] | [[Europeans - Workers]] | [[Romans - Workers]] ¶
[[All - Buildings]] | Barbarians [[https://www.widelands.org/encyclopedia/barbarians/buildings/]] | Empire [[https://www.widelands.org/encyclopedia/empire/buildings/]] | Atlanteans [[https://www.widelands.org/encyclopedia/atlanteans/buildings/]] | Frisians [[https://www.widelands.org/encyclopedia/frisians/buildings/]] | Amazons [[https://www.widelands.org/encyclopedia/amazons/buildings/]] | [[Europeans - Buildings]] | [[Romans - Buildings]] ¶

There are five different tribes in Widelands :<br> ¶
**The Barbarians , the Empire ( the Imperials ) , the Atlanteans , the Frisians and the Amazons .**<br> ¶
All tribes have different wares , workers and buildings . This gives rise to different strong points and shortcomings . Find out which is your favorite tribe !<br> ¶
The most Tribes have a campaign which introduces it briefly , telling about the history and explaining its economy .<br> ¶

# Barbarians ¶
![](/wlmedia//wlimages/barbarians_icon_big.png) ¶

[[The Barbarians Tribe]]<br> ¶
[[https://www.widelands.org/encyclopedia/barbarians/wares/|Barbarians - Wares]]<br> ¶
[[https://www.widelands.org/encyclopedia/barbarians/workers/|Barbarians - Workers]]<br> ¶
[[https://www.widelands.org/encyclopedia/barbarians/buildings/|Barbarians - Buildings]]<br> ¶

Barbarians | Tribe ¶
---- | ---- ¶
Availability | Included in the default Game of Widelands ¶
Tribe Economic |
Very eEasy ¶
Tribe benefits impact | Early game ¶
Tribe Speciality | * Fastest Lumberjack ¶
Tribe Weakness | * Many buildings need upgrading<br> * Many workers need experience<br>* Need a lot of wood ¶
Tribe strengths | * Fast Rookie Soldier recruiting ¶
Tribe Location | Northern Europe ¶
Tribe has a Campaign | Yes ¶

The Barbarians are the easiest tribe and are the ones you play the introductory game with.<br> ¶
The Barbarians are a strong, rough, but friendly tribe, as long as you don't harm them. Then, they turn into a hearty a vicious tribe, quick to laughter and violence.<br> ¶
They make fierce allies and fiercer foes. Their home is up in the north, between old forests, mountains and grasslands, where they live since the beginning of time.<br> ¶
Their soldiers are masters of axes, so it is no wonder that the barbarian lumberjack is the fastest one to be found amongst all the tribes.<br> ¶
The Barbarian economy is very simple and based on usefulness. Beautiful, but useless wares or architecture would never be made by the hands of a barbarian.<br> ¶

# Empire ¶
![](/wlmedia//wlimages/empire_icon_big.png) ¶

[[The Empire Tribe]]<br> ¶
[[https://www.widelands.org/encyclopedia/empire/wares/|Empire - Wares]]<br> ¶
[[https://www.widelands.org/encyclopedia/empire/workers/|Empire - Workers]]<br> ¶
[[https://www.widelands.org/encyclopedia/empire/buildings/|Empire - Buildings]]<br> ¶

Empire | Tribe ¶
---- | ---- ¶
Availability | Included in the default Game of Widelands ¶
Tribe Economic |
EVery easy ¶
Tribe benefits impact | Mid game ¶
Tribe Speciality | * Unknown ¶
Tribe Weakness | * Need a lot of Marble<br>* Need a lot of wood ¶
Tribe strengths | * Unknown ¶
Tribe Location | Mediterranean Coasts ¶
Tribe has a Campaign | Yes ¶

The Empire are the second easiest tribe in game.<br> ¶
The Empire is an advanced tribe that dominates the Middle Latitudes. They are known for their intricate use of Marble in their soaring columnar construction.<br> ¶

# Atlanteans ¶
![](/wlmedia//wlimages/atlanteans_icon_big.png) ¶

[[The Atlanteans Tribe]]<br> ¶
[[https://www.widelands.org/encyclopedia/atlanteans/wares/|Atlanteans - Wares]]<br> ¶
[[https://www.widelands.org/encyclopedia/atlanteans/workers/|Atlanteans - Workers]]<br> ¶
[[https://www.widelands.org/encyclopedia/atlanteans/buildings/|Atlanteans - Buildings]]<br> ¶

Atlanteans | Tribe ¶
---- | ---- ¶
Availability | Included in the default Game of Widelands ¶
Tribe Economic | Medium ¶
Tribe benefits impact | Unknown must be tested ¶
Tribe Speciality | * Mines have a larger mining Radius ¶
Tribe Weakness | * Fish and Coasts ¶
Tribe strengths | * Need one less level of training<br>* Workers don't need experience ¶
Tribe Location | Atlantic Ocean ¶
Tribe has a Campaign | Yes ¶

The Empire are the third easiest tribe in game.<br> ¶
Little is known of the Atlanteans. They use gold and other precious metals in the makings of mysterious artifice for peace and war.<br> ¶
The Atlanteans have a high culture with blackroot farms, smokeries, production of armor out of woven gold and several different tridents.<br> ¶

# Frisians ¶
![](/wlmedia//wlimages/frisians_icon_big.png) ¶

[[The Frisians Tribe]]<br> ¶
[[https://www.widelands.org/encyclopedia/frisians/wares/|Frisians - Wares]]<br> ¶
[[https://www.widelands.org/encyclopedia/frisians/workers/|Frisians - Workers]]<br> ¶
[[https://www.widelands.org/encyclopedia/frisians/buildings/|Frisians - Buildings]]<br> ¶

Frisians | Tribe ¶
---- | ---- ¶
Availability | Included in the default Game of Widelands ¶
Tribe Economic | Hard ¶
Tribe benefits impact | Late game ¶
Tribe Speciality | * Can transform sea into land with the dike builder<br>* Scrap metal recycling from Training sites ¶
Tribe Weakness | * Many buildings<br>* Long construction times ¶
Tribe strengths | Unknown ¶
Tribe Location | North Sea Coasts ¶
Tribe has a Campaign | Yes ¶

Living off the sea is a constant struggle that has imprinted its marks upon this tribe.<br> ¶
Even though this seafaring people has migrated from their native North Sea shore to the the far North for reasons illustrated in their introductory campaign,<br> ¶
their history as a proud and resilient nation is still clearly visible in their character.<br> ¶
Used to the ocean's hardship, the frisians have quickly adapted to the challenges imposed on them by their ice-covered homes between fjords and mountains. ¶

“Why do things the easy way when there is a more complex way to do it?” - *Hauke the Wise, advisor of frisian chieftains*<br> ¶
The frisian economy is more complex than others. Nearly all wares need to be processed in multiple steps before they can be used, and cyclic dependencies provide numerous possibilities to get yourself deadlocked.<br> ¶
But once the challenges defining the tribes' character are mastered, it is rewarding to watch the economy flourishingly assemble the finest of goods with novel techniques mastered by no other tribe.<br> ¶

# Amazons ¶
![](/wlmedia//wlimages/amazons_icon_big.png) ¶

[[The Amazons Tribe]]<br> ¶
[[https://www.widelands.org/encyclopedia/amazons/wares/|Amazons - Wares]]<br> ¶
[[https://www.widelands.org/encyclopedia/amazons/workers/|Amazons - Workers]]<br> ¶
[[https://www.widelands.org/encyclopedia/amazons/buildings/|Amazons - Buildings]]<br> ¶

Amazons | Tribe ¶
---- | ---- ¶
Availability | Included in the default Game of Widelands ¶
Tribe Economic | Medium ¶
Tribe benefits impact | Unknown must be tested ¶
Tribe Speciality | * Can transform steppe soils into forest soils with the Gardening Center ¶
Tribe Weakness | * Need Coasts<br>* Need a lot of space for Forests<br>* Need a lot of wood<br>* Partially slower production sites ¶
Tribe strengths | * No Coal and Iron required ¶
Tribe Location | Amazonas jungle in south america ¶
Tribe has a Campaign | No ¶

Living deep in the rainforest has stunted the technological progress of this tribe in some fields, but it pushed them to excel in others.<br> ¶
They never mastered iron working and are still using tools made of wood and stone, but they mastered the arts of forestry and woodworking above anyone else.<br> ¶
Their buildings of wood and rope rival the mightiest stone constructions. Their armors, made with light woods and padded with rubber and woven ropes, are the sturdiest of all.<br> ¶
Only a fool would dismiss them as primitive simpletons.<br> ¶

Amazons don't have iron or coal mines. Instead, they use several varieties of rare woods, which are planted by specialized foresters, to produce all their advanced buildings and wares.<br> ¶
Their junglemasters can make trees grow where no one else can.<br> ¶

# Europeans ¶
![](/wlmedia//wlimages/europeans_icon_big.png) ¶

[[The Europeans Tribe]]<br> ¶
[[Europeans - Wares]]<br> ¶
[[Europeans - Workers]]<br> ¶
[[Europeans - Buildings]]<br> ¶

Europeans | Tribe ¶
---- | ---- ¶
Availability | Addon Tribe , not included in the default Game of Widelands ¶
Tribe Economic | Hard ¶
Tribe benefits impact | Unknown must be tested ¶
Tribe Speciality | * Unknown ¶
Tribe Weakness | * Long construction times for Buildings<br>* Many buildings need upgrading<br>* Forests ¶
Tribe strengths | * Huge expansions radius ¶
Tribe Location | Central Europe ¶
Tribe has a Campaign | No ¶

# Romans ¶
![](/wlmedia//wlimages/romans_icon_big.png) ¶

[[The Romans Tribe]]<br> ¶
[[Romans - Wares]]<br> ¶
[[Romans - Workers]]<br> ¶
[[Romans - Buildings]]<br> ¶


Romans | Tribe ¶
---- | ---- ¶
Availability | Addon Tribe , not included in the default Game of Widelands ¶
Tribe Economic | Very Hard ¶
Tribe benefits impact | Unknown must be tested ¶
Tribe Speciality | * Defending Walls<br>* Military sites for Mountains ¶
Tribe Weakness | * Long Soldier training times<br>* Weakest Rookie Soldiers<br>* Many buildings need upgrading<br>* Clay pits permanently occupy building sites ¶
Tribe strengths | * Construction cost of buildings can be fully recovered when dismantling<br>* Strongest Hero Soldiers<br>* No Iron needed for recruiting Soldiers ¶
Tribe Location | Mediterranean Coasts ¶
Tribe has a Campaign | No ¶

# Redirects ¶
TheTribes ¶

# Media Images ¶
image | name | version | date | size ¶
---- | ---- | ---- | ---- | ---- ¶
![](/wlmedia/wlimages/barbarians_icon.png) | barbarians_icon.png | 1 | 22-11-2024 | 32.32px ¶
![](/wlmedia/wlimages/empire_icon.png) | empire_icon.png | 1 | 22-11-2024 | 32.32px ¶
![](/wlmedia/wlimages/atlanteans_icon.png) | atlanteans_icon.png | 1 | 22-11-2024 | 32.32px ¶
![](/wlmedia/wlimages/frisians_icon_new.png) | frisians_icon_new.png | 2 | 22-11-2024 | 32.32px ¶
![](/wlmedia/wlimages/amazons_icon.png) | amazons_icon.png | 1 | 22-11-2024 | 32.32px ¶
![](/wlmedia/wlimages/europeans_icon.png) | europeans_icon.png | 1 | 22-11-2024 | 32.32px ¶
![](/wlmedia/wlimages/romans_icon.png) | romans_icon.png | 1 | 22-11-2024 | 32.32px ¶
![](/wlmedia/wlimages/barbarians_icon.png) | barbarians_icon.png | 1 | 22-11-2024 | 192.192px ¶
![](/wlmedia/wlimages/empire_icon_big.png) | empire_icon_big.png | 1 | 22-11-2024 | 192.192px ¶
![](/wlmedia/wlimages/atlanteans_icon_big.png) | atlanteans_icon_big.png | 1 | 22-11-2024 | 192.192px ¶
![](/wlmedia/wlimages/frisians_icon_big.png) | frisians_icon_big.png | 1 | 22-11-2024 | 192.192px ¶
![](/wlmedia/wlimages/amazons_icon_big.png) | amazons_icon_big.png | 1 | 22-11-2024 | 192.192px ¶
![](/wlmedia/wlimages/europeans_icon_big.png) | europeans_icon_big.png | 1 | 22-11-2024 | 192.192px ¶
![](/wlmedia/wlimages/romans_icon_big.png) | romans_icon_big.png | 1 | 22-11-2024 | 192.192px ¶

# Medias to Delete ¶
image | name | version | date | size ¶
---- | ---- | ---- | ---- | ---- ¶
![](/wlmedia/wlimages/babarians_icon.png) | babarians_icon.png | 0 | | 32.32px ¶
![](/wlmedia/wlimages/frisians_icon.png) | frisians_icon.png | 0 | | 33.33px ¶
![](/wlmedia/wlimages/empire_plus_icon.png) | empire_plus_icon.png | 0 | | 32.32px ¶
![](/wlmedia/wlimages/shield-emblem-barbarians.png) | shield-emblem-barbarians.png | 0 | | 192.192px ¶
![](/wlmedia/wlimages/shield-emblem-atlanteans.png) | shield-emblem-atlanteans.png | 0 | | 192.192px ¶
![](/wlmedia/wlimages/frisians.png) | frisians.png | 0 | | 33.33px ¶
![](/wlmedia/wlimages/amazons.png) | amazons.png | 0 | | 32.32px