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Changes in SoundEffects

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Autochange: Convert wikilinks to new syntax


Revision Differences of Revision 3

# Sound Effects ¶
This page is a brainstorming of what sounds we'd like to have. It's not intended to be a detailed list - with only two tribes, we already have more then 150 unique sources that can (theoretically) each produce several different FX. A complete list would be neither workable nor very useful. ¶

For the technicalities, look at
[[ AboutAudio ]]. ¶

#### Contents ¶
[TOC] ¶

## The List ¶
### Workers ¶
* Geologist: see Buildings/Quarry ¶

### Bobs ¶
(a bob is anything that moves but is not a worker or building) ¶

nothing yet ¶

### Buildings ¶

* Battle arena: a recording from a medieval festival? ¶
* Well: squeaky axle when pulling up, pouring out the trough, throwing it back in ¶
* Quarry, Stonemason (also: Geologist): different kinds and speeds of plinking ¶
* Mines: also plinking, but with lots of echo "from deep inside a tunnel", heavy trolleys rolling over iron rails ¶

### Misc ¶
* Creation of new Road ¶
* Planting a lone flag ¶
* Start of battle: something with trumpet(s) ¶
* Wind blowing ¶
* Running water ¶
* Seashore