Latest Posts

Changes in RoadMap

Editor Comment

removed grubby - it is working now

Revision Differences of Revision 4

### Developer's goals ¶

At the end of the day, it's what the developers are doing more than any kind of issue tracker or Wiki list that determines the features and improvements of the next release. Therefore, developers are encourages to explain in this section what their plans for the future are. Note, however, that these sections might easily be out of date, and you should feel free to check the [page history]( and ask on the [mailing list]( if a section hasn't been changed in a long time. ¶

#### Nicolai ¶

* Implement new style save/load for Bobs ¶
* Further work on military system (taking over MilitarySites) ¶

### GGZ improvements ¶

This is the list of ideas for improving the use of ggz (metaserver). Every help in reaching these goals is appreciated. Best ask me (Nasenbaer) if you like to help (or even would like to get the main developer :) ) ¶
These things are not planned to be release until a specific date or release - just here so no good idea gets lost. ¶

#### Server sided: ¶

* widelands_game_server module should check connectablity of games and should only mark connectable games as open - the hosting player will get a message, if his server is not connectable ".. Behind firewall/router ?" ¶
get Kantrukh (grubby bot) working ¶
Implement output of chat, users and game list via grubby bot to a website module. ¶
* Implement statistic functions (after (1)Widelands handles victories, etc. && (2)Login features are implemented) - the widelands UI for the stats must of course be implemented as well. ¶

#### Widelands client: ¶

* Login feature (with options for Anonymous, register new, login registered) ¶
* Statistics UI + (of course) statistics and victory handling in game ¶
* Games completely via ggzd (which would fix the problems with NAT, firewalls, etc. ¶
* Admin features for admin users (ggzd already supports admin users)