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Scripting Widelands using Lua ¶
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[Lua]( is used for scripting in various parts of Widelands: ¶

* Scenarios: all scenario-specific events and messages to the player are controlled by Lua scripts ¶
* Starting conditions: set up of a player's initial building and wares at the start of a regular game ¶
* Win conditions: the rules that decide when a game is won ¶
* Some people even test the abilities to cheat via lua in single player mode (take a look [here]( ) ¶

Documentation of these aspects is available [outside the Wiki](http
s:// This documentation is automatically generated from the source code. See the directory `src/scripting/doc` in the source distribution for details on how to modify and generate it yourself. ¶