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Corrected "OpenPGP" Key to read "SSH Key"


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# Getting Started as a Creator of Game Content ¶
_(under construction)_ ¶

Contents ¶
[TOC] ¶


## Introduction ¶
So you are interested in creating content for the project? Great! Welcome! ¶
Whether you are a coder, graphic artist, musician, or web guru, there are some steps to take to get started as a productive participant. You may not be familiar with the development environment and tools used in the Widelands project, so this page is intended to outline what is needed by a creator of content. ¶

## Launchpad.net ¶
All of the files that make up the source code, documentation, graphic and audio content of Widelands is maintained in one of three repositories on [Launchpad.net](https://launchpad.net) ¶

* __The main development ["trunk"](https://launchpad.net/widelands)__ - contains all of the application-related files, (i.e. everything that is needed short of a compiler and libraries to build and compile an executable version of the game.) ¶
* __The ["media trunk"](https://launchpad.net/widelands-media)__ - contains the graphic and audio sources used to generate Wideland's visual and audio content. ¶
* __The ["website trunk"](https://code.launchpad.net/widelands-website)__ - contains the code that supports this website. ¶

### Establishing an Launchpad.net Account ¶

### Description of
OpenPGPSSH Key and explanation of it's use ¶

## Launchpad interaction with Bazaar ¶

### Description and Links ¶
* BzrPrimer ¶

### Qbzr ¶

### Procedures ¶

#### Creating a personal branch ¶

#### Downloading ¶

#### Adding / Committing ¶

#### Uploading ¶

## Directory structure of the media trunk ¶

## Directory structure of the main trunk ¶

## General Graphic Development ¶

### Links to existing wiki pages on blender perspective, color, etc. ¶

## 2D Graphic Development ¶

### WL User Interface Graphics ¶

### WL Game 2D Graphics ¶

### WL Editor 2D Graphics ¶

## 3D Graphic Development ¶

### Description of Blender and links to get it ¶

### The templates ¶

### The scripts ¶

### Animation ¶

## Description of conf files for graphic elements ¶

### What they are and how they are used ¶

### Common Parameters ¶

#### Pics/Dirpics ¶

#### Hotspot ¶

#### Playercolor ¶

### Animation Parameters ¶

### Building Parameters ¶

### Worker Parameters ¶

### Other ¶

### The extent to which a content creator may modify them ¶

## Music & Sound Development