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## Tutorial to the Widelands' Map Editor ¶
*< back to [[ EditorHelpTutorial ]]* ¶
### Placing Bobs and Resources ¶
Bobs are such objects as mushrooms, monoliths, rocks, trees or ¶
animals. Some of them - like the latter three - are valuable ¶
resources, and all of them are used to spice up the map. You place ¶
them with the Bobs Tool (animals) and the Immovable Bobs Tool (all the ¶
other objects). ¶


Such Bobs as mushrooms or dead trees have no game effect - they ¶
disappear when something is build on them. Place them wherever you deem ¶
it looking interesting; for more realistic effects consider the ¶
terrain. Dead trees, for example, would surely fare well on dry steppe ¶
or desert, while mushrooms probably belong into greener environments. ¶
Nevertheless you are allowed to place Bobs anywhere you want to; for ¶
instance, you may even place trees onto mountains, even though a ranger ¶
in game must not plant trees there. ¶


Rocks and trees however are very important, as they are a source ¶
for granit and wood. On most maps there is a couple of them close to ¶
the starting point. Again, it's up to you whether you want to make ¶
these resources common or rare. Keep in mind also, that these are ¶
obstacles to building yet disappear when exhausted - a tree disappears ¶
when chopped down, rocks may need several approaches - so you can place ¶
them on a plane with place for large buildings, thus preventing these ¶
buildings to be built there until the resources are exhausted. ¶


Resources, on the other hand, are coal, granit, gold, iron, fish ¶
and water. Every field has a value determining which of these ¶
resources is present on the fields and in which amount. Some resources ¶
may only be placed on certain terrain. For the 'greenland'-terrain set ¶
for example these terrains are: ¶


* coal, granit, gold and iron may only be placed on mountain terrain ¶
* fish may only be placed into water ¶
* water may only be placed onto steppe and grassland terrain ¶


Except for fish, their presence must be determined by ¶
Geologists since they are not visible on the map and do not influence ¶
what may be built on the field in any way. Many fields have default ¶
resources, placed there automatically if you do not alter them. ¶


You use the Resources Tool to place resources. You may increase ¶
(no key hold), decrease (SHIFT) or set (ALT) the value of the resource ¶
you have selected for fields within tool range. Note that fields have a ¶
maximum of resource they can hold; on 'greenland' this maximum is 20 ¶
for the ores in the mountains and fish in the water, and 50 for water ¶
on steppe/grasslands. The value means how many units of that resource ¶
can be extracted from the field before it is exhausted; note however, ¶
that all buildings extracting these resources (mines and wells, ¶
fishers anyway) do so not only from the field they are placed upon but ¶
also from the surrounding ones. ¶


Resources are probably the easiest way to make an area worth being ¶
conquered or fought for. Especially if it holds a resource rare on the ¶
map. An easy way to force the players to expand is to place some ¶
resources - say coal and iron - close to them, but other ressorces - ¶
say gold - much further away. Also by placing not too great amounts of ¶
a resource you make the players looking perpetually for new supplies. ¶

![Editor-tutorial-place-ressource.jpg](/wlmedia//wlimages/Editor-tutorial-place-ressource.jpg) ¶

Here we have an example for a good starting point. In the mountain to ¶
the north we have a decent coal supply and also enough iron for the ¶
beginning. To the left we have some rocks and a big forest below, ¶
inhabitated by some animals to be hunted down. The little lake contains ¶
more fish than average water and the ground to the east of the river is ¶
especially rich in water. With such starting conditions it would seem ¶
logical to place such resources as gold and more iron into a mountain ¶
further away; maybe just in the middle between this player and his ¶
opponent, in order to make it fought for. Or maybe a gold supply for ¶
both of them in two different mountains, yet each close enough to the ¶
other player to make it threatened continually, thus creating a more ¶
interesting situation. Or maybe a safe gold supply, if you prefer that - the choices are limitless... ¶


Place your Bobs and Resources - remember, trees make also a great ¶
addition to the landscape, not every tree has to be placed there for ¶
resource-reasons - and move on to the [[ EditorTutorialRemainingStuff | last part of creating the map ]]. ¶

### | ~ |Links ¶
*
[[ EditorHelpTutorial | Editor Tutorial ]] | ~ |
- |* - | -------------------------------- | - | - ¶
[[ EditorHelpHelp | Editor Help ]] | ~ |
*
[[ EditorTutorialNewMap | Creating a map ]] —
*
[[ EditorTutorialShapeTerrain | Shaping the terrain ]] —
*
[[ EditorTutorialHeightLevels | Height levels ]] — [[ EditorTutorialPlaceResources | Placing resources and bobs ]] —
*
[[ EditorTutorialRemainingStuff | Remaining stuff ]] | ~ |
*
[[ EditorHelpHelp | Editor Help ]] ¶