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Map: Tutorial map

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Tutorial map


This map is made for helping to discover an efficient street system for perfectly flat maps. That could actually work because of lines on the ground which show approximately, where the net of streets should be placed. And maybe the map also fullfills the purpose to be a nice one for duells?


The flag of the Headquarter should be the starting point of the street system and can be linked with other flags which should be placed on certain points on the ground (bottom right corners of the rhombuses). Streets should mostly go in east-west direction and northeast-southwest direction. That's it, basicly. Furthermore, the mining areas are well forestable and have a special form, and there is certain reason why they are exactly shaped like this. Maybe you understand why? And stone walls can be very helpful for defending.

Comment by uploader:

If you want, you can edit the map and upload that. Please just mention in this case that I'm one of the authors face-wink.png

Basic Information:

World: One World
Dimensions:64 x 64
Max. Players:2

5.50 (2 Votes) Please log in to vote.

Upload:by WorldSavior at 2017-06-04, 20:52
This map requires a version of Widelands build 19 or newer!
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Comments on this Map:


The road system is described here:

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