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Topic: crash saving an edited map

RWise
Joined: 2009-02-22, 02:19
Posts: 27
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Pry about Widelands
Posted at: 2009-04-18, 19:35

OS = Ubuntu 7.10 Anyway here is the info:

Section [global], key 'EXENAME' not used (did you spell the name correctly?) lastserial: 0 Reading Elemental Data ... done! Reading Player Names And Tribe Data ... done! Reading Heights Data ... done! Reading Terrain Data ... done! Reading Map Objects ... done Reading Player Start Position Data ... done! Reading Bob Data ... done! Reading Resources Data ... done! Reading Map Extra Data ... done! Reading Trigger Data ... done! Reading Objective Data ... done! Reading Event Data ... done! Reading Event Chain Data ... done! Reading Allowed Buildings Data ... done! Reading Owned-Fields Data ... done! Reading Seen-Fields Data ... done! Reading AreaWatchers Data ... done! Reading Flag Data ... done! Reading Road Data ... done! Reading Building Data ... done! Reading Map Ware Data ... done! Reading Flagdata Data ... done! Reading Roaddata Data ... done! Reading Buildingdata Data ... done! Reading Waredata Data ... done! Reading Bobdata Data ... done! Reading Immovabledata Data ... done! Second and third phase loading Map Objects ... done Reading Players View Data ... done! Reading Variable Data ... done! dirname maps/Firegames.wmf Object_Manager: ouch! remaining objects lastserial: 267

Unexpected error during the game [src/filesystem/layered_filesystem.cc:314] LayeredFileSystem: Wasn't able to create sub filesystem!

Please report this problem to help us improve Widelands. You will find related messages in the standard output (stdout.txt on Windows). You are using build build-13. Please add this information to your report.

Widelands attempts to create a savegame when errors occur during the game. It is often - though not always - possible to load it and continue playing.

WARNING: Hardware shutting down although graphics system ist still alive!


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RWise
Joined: 2009-02-22, 02:19
Posts: 27
Ranking
Pry about Widelands
Posted at: 2009-04-19, 13:35

16 limit on terrains, I had a folder with more than 16 types in it, deleted it and all works!


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