Topic: New Port Buildings
Tino |
Posted at: 2012-03-06, 12:28
My vote goes to Barbarian Port #1, i don't think the pinnacle to "unrealistic". Perhaps it can be modeled or textured like this : http://www.alpen-guide.de/m/image/db/23121.jpeg , to be a bit more realistic if needed. Perhaps we should give the widelands engine the ability to handle multiple models per building and add a random factor to incoporate all those very nice models chuck is cranking out. I wouldn't mind to have them all ingame... Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-06, 14:38
and
That's what I needed to hear and see to get me back on track. I get so excited about new models, that I sometimes need these little reality checks. Tino, an extra thank you for that image of the stone marker in the alps. That looks like just the thing for the beacon fire. So here is my plan.
(That's okay. I Think I know what I mean. smaller building - larger image) Cheers! I see little people. Top Quote |
Astuur |
Posted at: 2012-03-06, 15:21
The timberframe was great, but indeed looked like a 2 centuries jump in craftsmenship. It seems you've found a solution in the combination of things.... I'm very curious to see it! Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
PkK |
Posted at: 2012-03-06, 15:33
Personally, I'd prefer a fire on the ground or on a low pedestal. It should be at a little distance from the building and preferably (I don't know if this currently is possible in widelands) on the side towards the sea. Philipp Top Quote |
Venatrix |
Posted at: 2012-03-06, 16:02
The problem is, that a fire on a ground cant be seen too far. Thats why everyone wants a beacon. Two is the oddest prime. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-06, 19:50
Barbarian Port #1ATell me I am close with this one. (please) What do you think? How can we make it better (aside from animation, that is)? I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-06, 20:28
Barbarian Port #1a Game TrialHere is a shot of the building in the game: Here are some to try it out for yourself: idle_00.png, idle_00_pc.png , and menu.png Let me know if you think it is ready or if it needs some more work. Thanks! Edited: 2012-03-06, 20:58
I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-06, 20:43
Yes, the beacon tower seems like over-engineering for the barbarians. (I sure do have nerve saying that after crafting the timber beam building.) Unfortunately, for now at least, we don't have a mechanism for alternative graphics in the game. Don't give up heart, though, Philipp. There is Build 18 to aim for a better solution. Thank you for voicing your vision of this building. It may yet come to pass (after Build 17). Cheers! I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2012-03-06, 20:52
All of these buildings, including everything in the game, is subject to future change. That is the nature of open source development. The collaborative approach we use, especially with the subjective nature of graphics, is bound to result in compromises within the creative process. But, as I indicate, nothing is permanent. Tomorrow, or after the Build17 freeze , is a new playing field. Cheers to all of you who participate in the quest of making Widelands ever better! I see little people. Top Quote |
Tino |
Posted at: 2012-03-07, 07:21
Very nice, chuck! Especially i like the barrels and the other stuff on the roof, that also sets it apart from the barrier building. Top Quote |