Topic: Barbarian metalworks/axefactory/warmill Remodel
chuckw Topic Opener |
Posted at: 2011-10-02, 19:45
Introducing the axefactory and the metalworks which has been updated for the transition: and here is how they look while idle in the game: I think they are different enough to be identifiable. A quick look above the door is all that is really needed (if you don't count the chimneys ). Here are samples to test for yourself if you wish to: What do you think? I see little people. Top Quote |
hjd |
Posted at: 2011-10-02, 22:01
I just noticed that with the new metalworks, the upgrade process to axe factory looks a bit strange. Since the metalworks is larger than the axe factory, it will keep only the upper left rectangle which is common so the parts to the far right and bottom get cut off, leaving an odd looking building where the upgrade animation added on top of. Though I assume this will be sorted out as soon as all the buildings are upgraded? I also found the new building quite gray compared to the others, but I am still not sure if this is simply because I am used to the other building or if it really sticks out. (Oh, and I saw parts of the discussion why you choose a lighter color, and I do get your point.) Ships! Top Quote |
chuckw Topic Opener |
Posted at: 2011-10-02, 22:30
Yes. It will.
All of the civilian buildings will be given new facades. Sorry for the mix-up with the samples. Try these for the metalworks: I'll try to push the animations to trunk ASAP and will post a note HERE when they are THERE. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-10-02, 22:49
The new axefactory has been pushed to trunk in rev # 6010. Build animation for it is still being developed and will follow shortly. I see little people. Top Quote |
Astuur |
Posted at: 2011-10-03, 11:11
My turn to try and catch my breath now, I guess.... Another issue may be the light-wood colored lines at the eaves of the thatched roofs. Now on to the axefactory: Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
chuckw Topic Opener |
Posted at: 2011-10-03, 15:25
There is little I can do in that regard aside from moving the wall east which would shorten the whole building. I would prefer to leave it as it is and hopefully induce a coding solution.
That should be a quick fix.
I suspected that I would hear about that.
I understand what you wish to achieve and appreciate your reasoning. I'll tinker some more with the forge area. I was nervous about a thatch roof over a forge any way.
I think the barbarians would prefer iron for tools and weapons over building materials. One post could make a LOT of axe heads.
Definitely, as always. Firming up the design always takes longer than the actual modeling. Thanks. Does anyone else have some comments or ideas to share. Now is a good time to express them, because I doubt I will devote much more attention to these once I address the warmill and changes here (i.e. with the metalworks and axefactory) can have impacts on the warmill. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-10-03, 21:03
In rev #6017 to the trunk, I have re-sized the metalworks and axefactory, scaling down their width by 10 pixels. We'll see how that works out. I've thought about Astuur's suggestion to open up the forge area for a better view of the fires, and I agree that it should be done. I just am having a brain lock-up as to how to go about it. Keep the shed roof and keep that resemblance to the metalworks? Put a half roof over the forges made of thatch or some other material? Here is what I think I'll try: I'll keep the framing that is there now over the forges and thatch the back side and cover the front side with strips of wood (i.e. lath) narrow and spaced widely enough to provide a view from the playing angle. If anyone has another (and probably BETTER) solution, please let me know. Thanks. I see little people. Top Quote |
chuckw Topic Opener |
Posted at: 2011-10-03, 22:00
This is the roof design I was trying to explain above: The lathing gives it a pergola effect, don't you think? I'm still uncomfortable with the thatch over the forges, though. Lathing on both sides of the roof makes more sense to me. In fact, by opening up the southeast wall, I could probably put a full roof on anyway and still have good visibility to the fires. (And yes, the ridge pole doesn't extend all the way to the end. This is just a mock up.) Also, if any of you have noticed the darker stone used on parts of the "working" metalworks forge, and continued into the axefactory I pushed in 6017, I meant it to look like the forge had been smoke-stained through use. You can see here that I have abandoned that idea and have kept it the original color. And, in case you didn't notice the darker stone, that is all the more reason to abandon the idea. What do YOU think, of this approach for the roof, that is? I see little people. Top Quote |
Shevonar |
Posted at: 2011-10-03, 23:21
I'm always excited to see your new work, Chuck :) However, this time I'm a little bit disappointed. I don't like the lathing at all I think you should stick to the full roof and open wall. Apart from that great work as always. I'm looking forward to your next remodeled building Top Quote |
chuckw Topic Opener |
Posted at: 2011-10-03, 23:45
Thanks!
I agree wholeheartedly! Besides, I was getting a headache trying to come up with a viable way of altering the roof.
Me, too! I see little people. Top Quote |