(SOLVED, did not check the building conf for typo)
In the course of creating a new tribe (call it Tribe_D for now), I've run into a problem with making an upgraded version of a woodcutter (upgraded_woodcutter).
Attempting to start a new game results in an exit back to menu with:
... Parsing map gen info... There's no configuration file, using default values. lastserial: 0 Game data error tribe Tribe_D: upgraded_woodcutter="Upgraded Woodcutter": [.../src/profile/profile.cc:768] in "tribes/Tribe_D/upgraded_woodcutter/conf" section [idle] not found.
(truncated widelands path to ...; assuming no conf file is for the map)
Have tried changing the name of upgraded_woodcutter to various other names(ie master-woodcutter) and made sure it was spelled correctly in each listing.
[idle] is a hard coded request, so attempts at removing any mentions or duplicating and renaming did not work.
Tribe_D utilized atlanteans as a working base(most modifications were of building and soldiers so far).
This is a first attempt at modifying any workers outside of radius and animation timing. The upgraded_woodcutter directory was copied from woodcutter before modifying either.
help=_Fells trees. program=harvest soundfx=../../../sound/sawmill/sawmill experience=20 becomes=upgraded_woodcutter [buildcost] carrier=1 saw=1 [harvest] ...
help=_Fells trees. program=harvest soundfx=../../../sound/sawmill/sawmill [harvest] ...
-added upgraded_woodcutter to workers_order, just after woodcutter(tried different positions in list, as well as shifting columns around)
-added upgraded_woodcutter to [worker types] section, just before woodcutter
Permissions and owner are the same for both conf files.
Searching the source code did not yield anything for hard-coded workers or worker directories.
I am hesitant to report this as a bug just yet, as it feels like I am missing an entry in an obscure place(ie militarysites).
Any hints would be appreciated.