Topic: Is it "winterworld" or "arctic world" ?
Astuur Topic Opener |
Posted at: 2011-06-18, 20:39
I am still occupied with the editor UI, and how it could be made fit We have GreenlandGreenland is clearly a land with moderate temperature, moderate to high precipitation (I guess ) and fertile soil. Central Europe could have been the model. DesertDesert is an arid world with high temperatures. There is currently not enough wildlife there to really tell, WinterlandAs the name implies, it's not a geographical or climate zone, but a season of the year. BlackworldI like that one very much, although it still is a bit empty. Tropical djungle anyone?Yep, that's missing. Some sort of tropical environment. Hot and damp with abundent life forms everywhere. It is not a purely graphical topic, so I did not want to place it in the graphic forum. But most of all it is a choice for those that love the game and play it regularily - much depends on personal taste here. And finally this is also a call for help. We need more contributions from artist to fill the worlds that we have ... not to mention new ones. For now, let us start with your opinions on the how our different worlds should evolve. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
martin |
Posted at: 2011-06-20, 08:53
Astuur wrote:
I would leave the decision of location up to the creator of the map. So I think, each wild animal is okay and it doesn't matter which part of our earth it comes from. There may be a situation when I want to have the map look like the Australian desert, in another situation Gobi, Sahara, Kalahari, etc. At the moment, widelands does not imitate existent geographical regions and I don't know whether they are to come. However, I would like their creation to be possible. So we need of course more animals and immovables and maybe also terrains from everywhere on our earth But the map creator has to decide, which of them he/she finally uses.
Same as with desert.
Nice idea! Although, I guess it would be a challenge. Top Quote |
martin |
Posted at: 2011-06-20, 09:03
It would also be nice for the different world types (greenland, winterland, etc.) to be combined. So that in a defined part of the map (e.g. the northern part) I could use winterland while using the desert in another part (e.g. the south) and greenland inbetween. For the landscape objects (immovables and animals), this should be no problem - but maybe for the terrain? Top Quote |
Astuur Topic Opener |
Posted at: 2011-06-21, 06:31
You're right, of course -- a lot can be left to the intentions of the mapmaker! It may indeed be a good time to try and overcome this limitation! See also http://wl.widelands.org/forum/topic/437 Edited: 2011-06-21, 06:32
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
hjd |
Posted at: 2011-06-30, 20:48
I (at least) have thought about Winterland as an area in the middle of winter, instead of an arctic area. Most of the animals there are animals you would spot if you venture far enough into the woods, which I think is fitting. (Technically speaking, badgers and a couple of others would probably be hibernating, but I'd rather have a larger selection of animals for variety than just a few for realism.) I really think that is up to the map maker, if the scenario is set in the winter or on a tundra or recreating the race to the South Pole (:p).
Hm, I'm not sure how well all of these creatures fits with the rest of the "Widelands-universe", but I do like Blacklands. Most of the animals are (in addition to being living creatures walking about the world) intended as prey for the hunters. I'm not sure trolls fit my image of prey and it would just be sad to see unicorns hunted down. We could definitely use that setting for a lot of cool things, I think it's just a matter of what fits with the rest of the game. Edited: 2011-06-30, 20:48
Ships! Top Quote |
Astuur Topic Opener |
Posted at: 2011-07-01, 05:43
I concluded the idea of "fantasy-like" mostly from that half-human-shaped trees carrying lights. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |
hjd |
Posted at: 2011-07-03, 11:04
I thought the lights were some kind of flower or fruit, but we can have illuminating flowers, can't we?
The trees were added here (If you have the source version you can use the command "bzr blame filename" (or "bzr praise" or another alias) to see who last edited the file and the revision number. This is more useful with textfiles, where you can see who last touched each individual line, you still get the information for images as well.)
Oh, I wasn't aware of that. We just have to make sure the game keepers don't make new unhuntable creatures otherwise the map will be crawling with trolls after a while. Though the same conf setting may take care of that?
I am not sure if I see your problem with having darker, muddy water. Could you please elaborate? The way I see it, it is easy to identify as water, and I think clear, blue, sparkling water would look more out of place. I think I remember reading something on the wiki, that Blackland was supposed to be some sort of twisted alternate dimension (there may be some overlap with my initial impression of the world, though, so I'm not sure if that is the 100% official version). One thing I really like with Blackland is that it looks significantly different from the other worlds. This is the only place where the trees, stones and waters look different than in the other maps, which I think helps create a different environment or atmosphere. Oh, and I really like the giant mushroom trees. Edited: 2011-07-03, 11:05
Ships! Top Quote |
Astuur Topic Opener |
Posted at: 2011-07-03, 15:58
Thank you for the link to the blackland trees --- seems to be Alexia Death's work, then. What barbarian gamekeepers releases, is specified in D:\Games\Widelands\tribes\barbarians\gamekeeper\conf, whereas the "attrib=eatable" is with each animal, for instance: D:\Games\Widelands\worlds\greenland\elk\conf
If you can't see my problem now, all my attempts to further elaborate will be fruitless
My hope is that in the long run this may change. I had created a differently colored set of quarry stones for all the worlds. It is not too difficult to also do a differently shaped set.
It is different with animated stuff thought, as this is much more work. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. |