Being obsessed with the artwork side of WL currently, I'd like to throw an idea into the ring for discussion (yep, yet another one )
But the answers will probably have to include a lot of expertise from the coders:
Our worlds all have a different atmosphese. Part of this and its visual side is lighting.
When I remember all I ever learned about the use of filters in analog photography, it makes me wonder,
whether we should not try to setup a different lighting for the worlds - UI not included of course.
A light color that would change everything, depending on the world.
The empire houses could turn slightly blueish (including the shadow) on Winterland, so would trees and all the rest.
It sounds far easier(and also more realistic) to me, than recoloring each and every single png - animations included.
And I think it will look better than using the exact same pictures in all the worlds - like we do now.
Now, this may be easy to code, or next to impossible, no idea.
If it's easy enough, we might give it a try.
If we want to be real bold, we could perhaps even try light change in space and time (simulating passing clouds)
My preferences for tint would be:
- Blackland = orange-red (lava light)
- Greenland (no change)
- Winterland manganese blue
- Desert cadmium yellow (CdS)
all very subtle, of course...
So ... nonsense, or worth trying?