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Topic: Shell & Nautilus

Joined: 2009-02-28, 10:08
Posts: 733
One Elder of Players
Location: Frankfurt / Germany
Posted at: 2011-05-14, 11:06

Some immovables like the shell and the Nautilus (desert) are cruelly oversized
and out of perspective.

Is there a particular reason for this (jurassic elements?) Should I try to change the perspective at least? Can't change the size to something realistic, they won't be visible.

Or omit and replace by some other suitable beach-immovable (flotsam trunks?)?

Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

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Joined: 2009-05-30, 12:09
Posts: 59
Likes to be here
Posted at: 2011-05-14, 18:46

I like the nautilus thing. Okay, you could refine it, but it shouldn't be replaced. There aren't many immovables anyway in Widelands.

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Joined: 2010-03-15, 16:23
Posts: 945
One Elder of Players
Location: New York - USA
Posted at: 2011-08-02, 15:24

Jules Verne would have us believe there was such a creature as a giant nautilus, so why not have them in WL?!! face-wink.png

But I agree some re-scaling wouldn't hurt in my opinion.

Plus I am sure we can make room for more immovables even without the need to trade off existing ones.

I'd love to see some more seaside immovables.

I see little people.

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