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Topic: Attempting new desert terrain

Astuur
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Joined: 2009-02-28, 10:08
Posts: 733
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One Elder of Players
Location: Frankfurt / Germany
Posted at: 2011-05-13, 14:53

That did the trick, Peter, thanks a lot. No alpha Channel but 24bit transparency. I changed it to an 256 color paletted image with no transparency.
Here it is - a lot more like expected!


Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

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martin
Joined: 2011-01-13, 14:21
Posts: 65
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Likes to be here
Posted at: 2011-05-16, 10:06

Yes, I'm still using SDL as well, because my graphic chipset has run out of driver support for the 3D hardware acceleration with current xorg :( Nice work, btw! The desert and the beach look a lot more realistic, now :) You could of course try to use fraang's new palm tree...

Edited: 2011-05-16, 10:06
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death
Joined: 2009-04-13, 13:09
Posts: 40
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Pry about Widelands
Posted at: 2011-05-31, 20:02

Astuur, can you post the latest set? SirVer, can you merge these? Credit in commit comment to Astuur.

Edited: 2011-05-31, 20:07
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Astuur
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Joined: 2009-02-28, 10:08
Posts: 733
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Location: Frankfurt / Germany
Posted at: 2011-06-01, 06:33

The original link had already been been updated.

Here is a .rar archive containing the modified desert terrain in the latest revision as shown in this thread.


Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

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SirVer
Joined: 2009-02-19, 15:18
Posts: 1439
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One Elder of Players
Location: Germany - Munich
Posted at: 2011-06-16, 09:46

sorry, have been ill and busy for a few weeks. Will merge them as soon as I find some time. Great work Astuur!


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SirVer
Joined: 2009-02-19, 15:18
Posts: 1439
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One Elder of Players
Location: Germany - Munich
Posted at: 2011-07-10, 22:22

With nearly a month delay I finally committed your work as r5924. Thanks for your work, Astuur and sorry for taking forever considering it :(.


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Astuur
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Joined: 2009-02-28, 10:08
Posts: 733
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One Elder of Players
Location: Frankfurt / Germany
Posted at: 2011-07-11, 06:18

No problem.
I was expecting additional requests for further modifications of those tiles,
but since there were none, we may try to distribute this new terrain and see
what a broader user base says.


Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

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chuckw
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Joined: 2010-03-15, 16:23
Posts: 945
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Location: New York - USA
Posted at: 2011-08-03, 18:50

I concur with Alexia's decision to include the new desert graphics. They are absolutely beautiful. Thank you, Astuur, for this fine work. And my thanks to Alexia and SirVer for their parts in getting these into the game.


I see little people.

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