Polls

Best Build 21 Screenshot

Log in to vote!

Latest Posts

Topic: Attempting new desert terrain

Astuur
Avatar
Joined: 2009-02-28, 10:08
Posts: 733
Ranking
One Elder of Players
Location: Frankfurt / Germany
Posted at: 2011-05-10, 16:44

For a long time I have thought that the desert terrain is just too flashy in its yellowness.
Today I've tried to come up with some replacement terrain, that hopefully looks a bit more natural.

I have toned down desert1_00.png, desert2_00.png, desert3_00.png, desert4_00.png and drysoil_00.png.
In addition to the color change, I have tried to add some interior structure (ripples).
I may have overdone that with desert1.
Your opinion is wanted.

Here is the comparison:
the old and
the new desert look.


Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

Top Quote
Venatrix
Avatar
Joined: 2010-10-05, 20:31
Posts: 449
Ranking
Tribe Member
Location: Germany
Posted at: 2011-05-10, 18:52

Yes, it definitely looks more natural, especially the biggest part (desert1?). But there are maybe too much dunes, if that’s, what you meant. I think, the orange part is too dark, compared to the other ones. I suppose, it shall be cracked dry earth? In that case the structure should cover the whole area.

Just my opinion. face-smile.png


Two is the oddest prime.

Top Quote
Astuur
Avatar
Joined: 2009-02-28, 10:08
Posts: 733
Ranking
One Elder of Players
Location: Frankfurt / Germany
Posted at: 2011-05-11, 07:07

Hi, Venatrix - thanks for your opinion.
Yes, the biggest part is desert1.
There are 1 and a half ripples there (or dunes, if you like)
inside the tile bitmap. So it is hard to do less.
Doing just one, would show the tiles' borders even more clearly.
I could make them less visible though.
The orange part is the "drysoil" and supposed to be
cracked earth.
Being soil, not sand, I wanted it somewhat darker and ressembling
more the other soil terrain (like the one where the headquarters goes).
Such a pattern (cracked soil) forms, when puddles of water
dry in the sun.
Making the pattern uniform would then hint at a large, waterbody
with a totally even bottom that has vanished in one piece.
I thought such a pattern might be a bit too restricted in its use, no?


Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

Top Quote
SirVer
Joined: 2009-02-19, 15:18
Posts: 1439
Ranking
One Elder of Players
Location: Germany - Munich
Posted at: 2011-05-11, 08:21

A very nice improvement, imho.


Top Quote
fraang
Joined: 2010-02-15, 13:13
Posts: 238
Ranking
Widelands-Forum-Junkie
Posted at: 2011-05-11, 17:52

Very big improvement! Looks awesome! face-grin.png


Top Quote
Astuur
Avatar
Joined: 2009-02-28, 10:08
Posts: 733
Ranking
One Elder of Players
Location: Frankfurt / Germany
Posted at: 2011-05-12, 18:21

Glad you like it! face-smile.png

So, with a chance of these tiles beeing adopted (where's Chuck and his verdict, btw?), I have additionally modified the beach. It looked a bit odd when adjacent, I thought.

Here's again the comparison. Have also placed some of the new stones, to see how they fit the new environment.

All those terrain tiles (beach included) can be downloaded here


Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

Top Quote
fraang
Joined: 2010-02-15, 13:13
Posts: 238
Ranking
Widelands-Forum-Junkie
Posted at: 2011-05-12, 20:14

Hey Astuur can you make a screenshot with SDL rendering because I am curious how it looks like with the terrain blending. face-grin.png The beach looks nice.


Top Quote
Astuur
Avatar
Joined: 2009-02-28, 10:08
Posts: 733
Ranking
One Elder of Players
Location: Frankfurt / Germany
Posted at: 2011-05-13, 06:41

Turned Open_GL off.....
OMG !!

Anyone still actually using this?



Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

Top Quote
Venatrix
Avatar
Joined: 2010-10-05, 20:31
Posts: 449
Ranking
Tribe Member
Location: Germany
Posted at: 2011-05-13, 08:12

Yep. Me, for example. face-wink.png The edges aren’t that sharp with SDL. But I didn’t expect the differences that big…


Two is the oddest prime.

Top Quote
Nasenbaer
Avatar
Joined: 2009-02-21, 18:17
Posts: 829
Ranking
One Elder of Players
Location: Germany
Posted at: 2011-05-13, 13:16

And me as well - I dislike the look the opengl texturing has at the moment (the sharp borders) and I am not the only one, at least it is planned to change the opengl rendering that way, that it looks similiar to the SDL rendering :). So better take the SDL rendering as reference.

However for me it looks, as if the texture is not used correctly at all. might it be, that your pngs have an alpha channel (transparency)? if yes, please try again with removed alpha channel.

Cheers


Top Quote