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Topic: Depleted / Empty Mines

Sn00pY

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Joined: 2011-03-14, 00:08
Posts: 2
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Just found this site
Posted at: 2011-03-14, 00:24

when a mine is empty / depleted of resources. when you click the go to... it opens the depleted mine.

with the specific mine window open.

or a specific indicator its empty. like instead of "0%" or "missing workers" it changes to "Depleted.

hard to find the right mine. with 10 mines. right next to it face-smile.png

sorry if it was suggested before :P new to the game

good game btw face-smile.png


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Nasenbaer
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Joined: 2009-02-21, 17:17
Posts: 828
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One Elder of Players
Location: Germany
Posted at: 2011-03-14, 12:30

Hi Sn00py,

did you try the latest development version? When you hold the mouse pointer over the mine that is empty a hovertext will be shown: "no more resources can be found!" - we decided to go that way, as "empty" mines have still a small chance (depending of the kind of the mine: 5 - 15 %) to find some resources and are not useless from one to another moment.

Note to myself: this should be explained in one of the tutorials, if it is not yet explained...

Cheers Nasenbaer


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ixprefect

Joined: 2009-02-27, 13:28
Posts: 367
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Tribe Member
Posted at: 2011-03-14, 16:44

I do think we should highlight the mine on Go To additionally. This really applies to any kind of message - on big screens, it can occasionally be unclear which building the message refers to. I've thought this myself repeatedly, just somebody has to do it face-wink.png


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LAZA
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Joined: 2010-05-22, 11:34
Posts: 49
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Pry about Widelands
Location: Winterhill, Swabia, Germany
Posted at: 2011-03-25, 19:56

Should be no problem cause if the player gets the message 'mine depleted' he/she can go with 'n' and then 'g' to the mine who is mentioned. So i see no big problem in it...


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