Topic: Depleted / Empty Mines
Sn00pY Topic Opener |
Posted at: 2011-03-14, 00:24
when a mine is empty / depleted of resources. when you click the go to... it opens the depleted mine. with the specific mine window open. or a specific indicator its empty. like instead of "0%" or "missing workers" it changes to "Depleted. hard to find the right mine. with 10 mines. right next to it sorry if it was suggested before :P new to the game good game btw Top Quote |
Nasenbaer |
Posted at: 2011-03-14, 12:30
Hi Sn00py, did you try the latest development version? When you hold the mouse pointer over the mine that is empty a hovertext will be shown: "no more resources can be found!" - we decided to go that way, as "empty" mines have still a small chance (depending of the kind of the mine: 5 - 15 %) to find some resources and are not useless from one to another moment. Note to myself: this should be explained in one of the tutorials, if it is not yet explained... Cheers Nasenbaer Top Quote |
ixprefect |
Posted at: 2011-03-14, 16:44
I do think we should highlight the mine on Go To additionally. This really applies to any kind of message - on big screens, it can occasionally be unclear which building the message refers to. I've thought this myself repeatedly, just somebody has to do it Top Quote |
LAZA |
Posted at: 2011-03-25, 19:56
Should be no problem cause if the player gets the message 'mine depleted' he/she can go with 'n' and then 'g' to the mine who is mentioned. So i see no big problem in it... * Dell X58 * |