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Topic: choice of music ingame

Joined: 2009-02-28, 10:08
Posts: 733
One Elder of Players
Location: Frankfurt / Germany
Posted at: 2009-04-05, 11:55

Since the variety of music officially distributed with WL is becoming bigger now, it shows that not each piece of music is fitting equally well for all occasions in the game.

I also guess that it makes a huge difference for the composers whether you write a particular tune for a specific situation, or try to create one that fits all situations.

Would it not be worthwhile to change the now random music selction in the game to something more specific? I could imagine that things like being attacked, attacking onesself, or maybe the productivity or traffic-jam situation could serve as trigger for selecting a piece of music that either the composer or the player would have declared as suitable for such an occasion. What do you all think about it?

Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills.
I am on Win32, have no means to compile, and rely on prefabricated distributions (Thanks to Tino).

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Joined: 2009-03-30, 07:38
Posts: 36
Pry about Widelands
Location: Königswinter, Germany
Posted at: 2009-04-06, 23:41

Two words: Great Idea!

Yours, Magor.

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Joined: 2009-02-22, 02:19
Posts: 27
Pry about Widelands
Posted at: 2009-04-12, 22:52

I would prefer to listen to my own mp3 collection while playing WL it would be easy to have all the above scenarios happening at the same time

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Joined: 2009-02-21, 18:17
Posts: 829
One Elder of Players
Location: Germany
Posted at: 2009-04-12, 23:06

RWise: switch of widelands music via options menu and start your favourite music player in background...

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Joined: 2009-02-19, 15:18
Posts: 1439
One Elder of Players
Location: Germany - Munich
Posted at: 2009-04-13, 11:42

RWise, I agree with Nasenbaer. We will never offer the functionality you come to expect from a decent mp3 player. Use the right tools. face-wink.png

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