Currently Online

Latest Posts

Topic: Release 1.2

Nordfriese
Avatar
Topic Opener
Joined: 2017-01-17, 17:07
Posts: 1953
OS: Debian Testing
Version: Latest master
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2023-12-10, 14:38

This is a the thread for everything pertaining to the upcoming release of version 1.2. The release is half a year or more behind the annual schedule target due to some big new features.

There are only a handful of open issues left that I would consider urgent. There are a few reports of non-reproducible crashes left, but while it would be great to fix them all, I would not consider them release-critical. Please point it out if I overlooked anything important!

I want to call the first snow feature freeze for Widelands 1.2 to take place at the end of this year, on December 31st, 2023, at 24:00 CET.

Some of the currently open feature PRs have been labelled as Urgent and can still be merged after the freeze.

When all remaining urgent issues are fixed, we can schedule the winter time freeze and the release dates.


Link to the screenshots submission thread

Edited: 2023-12-10, 14:50

Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 19:48
Posts: 2439
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2023-12-10, 17:10

Great news !

I think Stucking when inventury and warehouse windows are open is an additional showstopper for v1.2. Although only some people have this problem.


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

Top Quote
hessenfarmer
Avatar
Joined: 2014-12-11, 22:16
Posts: 2649
Ranking
One Elder of Players
Location: Bavaria
Posted at: 2023-12-11, 19:13

Great news indeed.

For me naval warfare is fine to go to get more test experience and be able to refine it in 1.3. Except my naval AI branch. However I think it might be ready as well as it ensures some basic features of the AI but I will look if I can do something more.

only really critical thing is the most annoying freezes on my machine in my opinion as I am not the only one experiencing such freezes.

Edit: I would love to see the last plugins branch in the release as it seems to fill an exisitng gap.

Edited: 2023-12-11, 19:17

Top Quote
Nordfriese
Avatar
Topic Opener
Joined: 2017-01-17, 17:07
Posts: 1953
OS: Debian Testing
Version: Latest master
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2024-03-02, 18:48

Now that the last fixes are about to be merged, it is time to schedule the Winter Time Feature Freeze and the release.

The Winter Time Feature Freeze will take effect on Sunday, the 10th of March 2024. From then on, only critical bugfixes are accepted.

The release candidate is planned for Saturday, the 23rd of March 2024.

The final release is planned for Saturday, the 30th of March 2024 (Easter Saturday).

Edited: 2024-03-02, 18:51

Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 19:48
Posts: 2439
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2024-03-02, 19:42

Yipiiiiieee face-grin.png


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

Top Quote
mxb2001
Avatar
Joined: 2019-05-20, 17:49
Posts: 251
OS: Linux
Version: 1.1
Ranking
Tribe Member
Location: The land of the thirsty spider
Posted at: 2024-03-03, 23:31

Cool beans. Is there anywhere to find a list of new stuff in 1.2? I think I saw something about naval stuff being added which sounds great. Definitely the needed direction to go in. Any other big stuff or is that basically it?


--
To Boldly Go Where No Man Has Gone Before

Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 19:48
Posts: 2439
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2024-03-04, 07:52

mxb2001 wrote:

Cool beans. Is there anywhere to find a list of new stuff in 1.2?

You can look at the changelog, most interesting for players are probably the game related fixes

I think I saw something about naval stuff being added which sounds great. Definitely the needed direction to go in. Any other big stuff or is that basically it?

Naval warefare is the biggest change in the new release but it is currently marked as "experimental feature" and you have to enable it explicitly for a new game. Another big change are ui-elements for add-on authors.


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

Top Quote
simplypeachy

Joined: 2009-04-23, 11:42
Posts: 153
Ranking
At home in WL-forums
Location: Hampshire, UK
Posted at: 2024-03-04, 22:22

What a gigantic list! Not only releasing the Naval Warfare feature but a lot of other improvements, congratulations on such hard work!


WARNING: New-style view packet not found. There may be strange effects regarding unseen areas.
_aD on IRC

Top Quote
kaputtnik
Avatar
Joined: 2013-02-18, 19:48
Posts: 2439
OS: Archlinux
Version: current master
Ranking
One Elder of Players
Location: Germany
Posted at: 2024-03-09, 16:48

One might want also to look at the screenshots. They are not complete right now, but they give an impression about the new features.


Fight simulator for Widelands:
https://wide-fighter.netlify.app/

Top Quote
Nordfriese
Avatar
Topic Opener
Joined: 2017-01-17, 17:07
Posts: 1953
OS: Debian Testing
Version: Latest master
Ranking
One Elder of Players
Location: 0x55555d3a34c0
Posted at: 2024-03-25, 19:36

A desync with the new custom win condition duration feature was found in the release candidate. I would consider this critical; PR to patch the release branch is up: https://codeberg.org/wl/widelands/pulls/4780


Top Quote