Topic: Empire AI
kaputtnik Topic Opener |
Posted at: 2023-11-12, 13:12
I am testing a new map with an 8 AI-players game and noticed some issues:
Don't know if those issues can be solved by AI-Training ... Fight simulator for Widelands: |
kaputtnik Topic Opener |
Posted at: 2023-11-12, 13:12
Forgot the screenshot: Fight simulator for Widelands: |
the-x |
Posted at: 2023-11-12, 13:15
What might be an Idea especially for 1v1 games versus the player might be to give the AI an intelligent starting. Only AI Training works in mist parts very well, but not 1v1 games versus the player, since players often want to play a game less than 2 hours : ) Top Quote |
kaputtnik Topic Opener |
Posted at: 2023-11-12, 13:15
And here is the save game: Fight simulator for Widelands: |
kaputtnik Topic Opener |
Posted at: 2023-11-12, 13:16
Please don't hijack a specific topic with unrelated things. Thanks. Fight simulator for Widelands: |
kaputtnik Topic Opener |
Posted at: 2023-11-15, 16:15
Ok, i made another test game on the same map, with 8 Empire AI players again and now they all expanded their territory. If i understand correctly, on each start of a game some random values are applied to the AI and the the AI files are Tribe specific. So on an 8 players map with 8 AI players of the same tribe all players uses the same AI configuration? That would at least explain why in the first test game all AI behaves the same (do not expand). Is there something like a rule of thumb what effect AI training has? Or vice versa: A rule of thumb what maybe a failure of the AI code may is? Fight simulator for Widelands: |
hessenfarmer |
Posted at: 2023-11-15, 17:20
I did not have time to look into the issues yet. A rule of thumb is hard to define as the performance is very map dependent. Especially the Empire is at risk to get stalled if no rocks and no stones mnining ressource is in the vicinity of the starting point. vicinity means start radius plus one small military building at max. Top Quote |
hessenfarmer |
Posted at: 2023-11-15, 20:17
well I checked the savegame, but directly after loading all AI begin to expand again. So I think this might have been a hickup in the AI which will not be traceable at all. Top Quote |
blind3rdeye |
Posted at: 2023-11-20, 23:07
For time to time I see the AI doing some obviously very bad stuff. I generally just ignore it. But would it be helpful to post a save game or something? For example, check out this screenshot from a game I was playing today. Two of the AI players seemed to be fine, but this one seemed to be confused about something. Top Quote |
hessenfarmer |
Posted at: 2023-11-22, 15:13
better then a savegame, which is a result, would be a replay, to see how we got there. Top Quote |