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Topic: Mathematical Buildling Costs

the-x
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Joined: 2019-01-19, 13:23
Posts: 803
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One Elder of Players
Posted at: 2021-06-14, 21:08

This addon makes the game only work in Parameters. Expansion requires stone, buildings with troops many hardened wood and build slowlier.

Early buildings are super cheap whilst late buildings require a lot more. Game changes with this addon to completely mathematical functions and makes 1v1 to an exciting and new intellectual challange.

Where can i put the source code? It only affects "militarysides" a lot and partly "buildings" ?


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hessenfarmer
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Joined: 2014-12-11, 23:16
Posts: 1965
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One Elder of Players
Location: Bavaria
Posted at: 2021-06-14, 21:24

the-x wrote:

This addon makes the game only work in Parameters. Expansion requires stone, buildings with troops many hardened wood and build slowlier.

Early buildings are super cheap whilst late buildings require a lot more. Game changes with this addon to completely mathematical functions and makes 1v1 to an exciting and new intellectual challange.

Where can i put the source code? It only affects "militarysides" a lot and partly "buildings" ?

You should package them as addon like described in this page https://www.widelands.org/documentation/add-ons/
Afterwards you can upload the .wad file to this thread https://www.widelands.org/forum/topic/5073/

when the server for addons is built up you can directly upload addon wad files to this server.


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