Topic: Ideas for Creating and Redo of old Maps
the-x Topic Opener |
Posted at: 2021-06-14, 12:14
Creating Maps, not on the aesthetics, but on the side of gameplay faces a lot of challegenges: Everyone who creates maps should check these pioints in a view of an experienced playtester:
In my experience, there is a lot of ways, the best one: you find coal easily, after your 2nd barrack, you have a clue where iron is and find it soon. I really do hope gold is not everywhere as it becomes pointless in some maps to even "find" gold. Gold should be maximal at two spots at the map - but never more as there are players. Maybe one large spot exactly in the middle of the map where both can fight over it. The last step is granite for a long game. There can be little granite at the start, especially imperium to start with but there should one place on the other side like gold where there are high granite volumenes, so if the game tends to be longer this is a area you want to settle. For more Ideas, collecting and gameplay advice & strategical overthinking visit one of worlds experience playtester the-x channel: https://www.youtube.com/watch?v=4Jt35oDPcmI or write me a message
--> extremly large maps dont finish (at an evening, or need to save and have the same amount of players the next day)
If you play a lot you dont want maps that allow only one path. For example Economy shows you a lot of different path and if you know your enemy you can accelearte your knowlegde More Ideas welcomed :- ) Maps that faces a lot of deep gameplay but need an overdo in graphics: Maps that escpecially on the Ressource side aspect need an overdo
Edited: 2021-06-14, 16:52
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