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Topic: New tools to import heightmap and terrain data

Joined: 2014-12-11, 23:16
Posts: 2589
One Elder of Players
Location: Bavaria
Posted at: 2021-02-06, 18:51

Well even if not finished the result is impressive. (Never Knew there were maps of middle earth available)

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Topic Opener
Joined: 2021-02-06, 04:31
Posts: 10
Pry about Widelands
Posted at: 2021-02-06, 19:11


Like I said in my first post, I want to get to a point where the script can do 90% of the work generating the map; things like loading the heightmap, painting terrain, placing resources, and placing all the trees in forests. Then it should only be a matter of placing start locations, ports, fixing any terrain bugs and then you're straight into testing.

And the best part is, anyone should be able to use the script on a heightmap they find. It should take a lot of the tedium out of map making while also making it much easier to put more detail into them.

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Joined: 2016-10-15, 04:10
Posts: 2087
OS: Linux
Version: Recent tournament version
One Elder of Players
Location: Germany
Posted at: 2021-02-07, 23:34

The Middle Earth map is nice. Lets see if someone will do all the work to fill it face-wink.png

Wanted to save the world, then I got widetracked

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