Topic: New experimental tribe: Europeans
MarkMcWire![]() |
Posted at: 2021-08-01, 18:02
I have my entire construction industry in update 1.6.0. revised. Basic buildings again have "log" as building material, the upgrade to the normal building then "blackwood" and the upgrade to the advanced building then "planks". My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad ![]() ![]() |
Nick222 |
Posted at: 2021-11-27, 17:36
Please tell me a map on which I could use all the capabilities of this tribe. And please tell me how to raise the level of the main employee of the training center. Thanks ![]() ![]() |
MarkMcWire![]() |
Posted at: 2021-11-27, 18:43
The tribe needs more space than other tribes, because there are more different buildings and the need of many wells and farms. So maps with much space between the starting spots of the players are useful. Example: Europa 1.2, Astoria 2.R, The Nil, etc. The level of the main trainer of the training center increases automaticaly after some time. All workers gain experience points and are promoted over time. My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad ![]() ![]() |
Nick222 |
Posted at: 2021-11-28, 15:51
Excuse me - I install add-on, which increased the required level of experience 40 times :))) Now I uninstall it - everything OK But quarry problem here https://github.com/widelands/wl_addons_server/discussions/115 Edited: 2021-11-28, 15:52
![]() ![]() |
MarkMcWire![]() |
Posted at: 2021-11-30, 22:09
I have added something new: There is now the start condition "trade outpost". It is no longer a cheat, as it is with other tribes, where the warehouses are automatically replenished by means of a script.
Edited: 2021-11-30, 22:29
My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad ![]() ![]() |
Nick222 |
Posted at: 2021-12-04, 00:23
Cannot start play this tribe - "Special worker 'carrier' not defined " ![]() ![]() |
MarkMcWire![]() |
Posted at: 2021-12-04, 05:00
I've solved this bug with Version 2.0.7.4. My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad ![]() ![]() |
Nick222 |
Posted at: 2021-12-07, 12:06
Version 2.0.8 - cannot start play this tribe - "Special worker 'carrier2' not defined" And this: Unused key "force_after" in LuaTable. Please report as a bug. Unused key "carrier_2" in LuaTable. Please report as a bug. Unused key "carrier_3" in LuaTable. Please report as a bug. Unused key "carriers" in LuaTable. Please report as a bug. Unused key "productionsite_worker_coming" in LuaTable. Please report as a bug. Unused key "productionsite_worker_missing" in LuaTable. Please report as a bug. Unused key "productionsite_workers_coming" in LuaTable. Please report as a bug. Unused key "productionsite_workers_missing" in LuaTable. Please report as a bug. Edited: 2021-12-07, 12:06
![]() ![]() |
MarkMcWire![]() |
Posted at: 2021-12-07, 13:21
I've correct the spelling errors with 2.0.9.1. force_after -> forced_after
My widelands project: https://github.com/widelands/wl_addons_server/tree/master/addons/europeans_tribe.wad ![]() ![]() |