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Topic: Set observation mode? (in Debug build)

MarkMcWire
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Joined: 2017-02-08, 21:06
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Posted at: 2020-11-13, 10:36

Is it possible to set the observation mode in the debug version via Lua code or keyboard shortcuts?

Normally, in an endless game without fog, you can see the status (wares) of the AI buildings when you are no longer playing.

Would like to use that to debug my AI without leaving the game myself.


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Nordfriese
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Posted at: 2020-11-13, 10:47
wl.Game().players[1].see_all = true

or Ctrl-F3 for even more cheating options (only in versions newer than b21)

Edited: 2020-11-13, 10:48

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MarkMcWire
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Posted at: 2020-11-13, 10:49

> *Nordfriese wrote:*
>
> ```
> wl.Game().players.see_all = true
> ```
>
> or Ctrl-F3 for even more cheating options (only in versions newer than b21)

Thx.

function observer_mode(plr_number)
local game = wl.Game()
local player = game.players
player.see_all = true
end

-> addition of my debug.lua

Edited: 2020-11-13, 10:52

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hessenfarmer
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Posted at: 2020-11-13, 12:13

MarkMcWire wrote:

Nordfriese wrote:

wl.Game().players[1].see_all = true

or Ctrl-F3 for even more cheating options (only in versions newer than b21)

Thx.

function observer_mode(plr_number) local game = wl.Game() local player = game.players[plr_number] player.see_all = true end

-> addition of my debug.lua

Be aware that with this mode you can't attack any building anymore


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the-x
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Joined: 2019-01-19, 13:23
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Posted at: 2020-11-13, 15:34

MarkMcWire wrote:

Normally, in an endless game without fog, you can see the status (wares) of the AI buildings when you are no longer playing.

I like that Idea - we can watch a game with fog of war from the perspective of a player. Maybe we cann add additional information, that makes it easy to see how the status of economy is and more


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