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Topic: Water

mxb2001
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Joined: 2019-05-20, 18:49
Posts: 134
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Location: The land of the thirsty spider
Posted at: 2020-11-06, 01:48

Water should last longer, it would make searching for it a little bit more worthwhile.


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To Boldly Go Where No Man Has Gone Before

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hessenfarmer
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Joined: 2014-12-11, 23:16
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Location: Bavaria
Posted at: 2020-11-06, 09:29

Water last endlessly as all wells run at a 67% chance if a well is depleted.


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teppo
Joined: 2012-01-30, 09:42
Posts: 425
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Posted at: 2020-11-06, 17:57

hessenfarmer wrote:

Water last endlessly as all wells run at a 67% chance if a well is depleted.

Our terrain model already contains humidity. Should the efficiency of dry wells depend on humidity?


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hessenfarmer
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Joined: 2014-12-11, 23:16
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Location: Bavaria
Posted at: 2020-11-06, 20:18

teppo wrote:

hessenfarmer wrote:

Water last endlessly as all wells run at a 67% chance if a well is depleted.

Our terrain model already contains humidity. Should the efficiency of dry wells depend on humidity?

I have made a bunch of proposals in the direction to make water a real ressource, but got no consensus so I guess the answerr is a no. (see https://www.widelands.org/forum/post/28211/)

@mxb2001: While searching the above thread, I found you were already aware of the exact nature of water as it was completely discussed there. So what is the reason for asking your question? You should have known from the old discussion:
1. water is everywhere as every terrain has a default for it
2. Wells deliver endlessly
3. having more water per note would mean having even less need for a geologist the currently


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WorldSavior
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Joined: 2016-10-15, 04:10
Posts: 1941
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Location: Germany
Posted at: 2020-11-08, 23:29

teppo wrote:

hessenfarmer wrote:

Water last endlessly as all wells run at a 67% chance if a well is depleted.

Our terrain model already contains humidity. Should the efficiency of dry wells depend on humidity?

No


Wanted to save the world, then I got widetracked

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