Topic: artefacts not recognised after last upgrade
CrisiusXIII![]() |
Posted at: 2020-09-19, 04:39
Hi I was playing the (single player) campain about "neptunes revenge" and almost have gathered my 6 artifacts. I made an update to 1.0~git24891[2b723c4@master] and now the engine does give an error about the artifacts. I reloaded severall savegames and the one were the artifacts are partly found are reject with an error about 'artifact02' or 'artifact03' , so there are not playable at this time. If i know were to find the error log i will copie them. meanwhile i was looking to the editor and my litlle test map. There i saw that there are FOUR artefacts in 'immobile' while the campaign has SIX artefacts!!!! is that the error couse??? in the editor only 4 from 6 pictures are given. cheers ps from screen: view: invalid map_object_descr: artifact03 ppss from widelands/widelands > widelands/wide.log
Edited by kaputtnik: Use Codeblocks Edited: 2020-09-19, 10:27
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hessenfarmer![]() |
Posted at: 2020-09-19, 19:56
Well, I believe this is probably due to some changes about chacking the existence of objects where a change was made and recently reverted https://github.com/widelands/widelands/commit/5aad2d0d8a3df82be65b9f56b2e7bb8e2f44304a ![]() ![]() |
niektory![]() |
Posted at: 2020-09-20, 06:47
Thanks for reporting. Bug: Neptune's Revenge is broken #4279 ![]() ![]() |
hessenfarmer![]() |
Posted at: 2020-09-20, 22:34
can't confirm th issue with the artifacts in an attempt with current trunk. ![]() ![]() |
CrisiusXIII![]() |
Posted at: 2020-09-23, 21:12
Hello, if it helps i can upload the savefile. I am on debian and used indeed the trunk version. If the version of the engine is embeded in the savefile a batchfiles theoretical could find the correct build of the engine if available.(but you dont me mee for that idear) I experienc the save green fog or 'algea-soup' aswell. Its after saving a game and re-opening it. AND its the fog part that olds from before the save. visible are the surroundings from buildings. when sailing to still real fogged parts, those are decently revealed. I think that in "checkmate" things work alright. revealed fog looks like a dark layer. perhaps the layer info is mis-variabled or has the wrong pointer? ![]() ![]() |
CrisiusXIII![]() |
Posted at: 2020-09-23, 21:19
the upload of "Neptune's Revenge (Recover the shrine) the save before this has the error on artifact02 instead of 03 its from an debian install, dont know if that matters ![]() ![]() |
hessenfarmer![]() |
Posted at: 2020-09-23, 22:34
ok I can confirm the bug and I can reproduce it. However i am not sure what is the cause. But there is a chance it might be cured with the vision fix currently underway. ![]() ![]() |