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Topic: Some feature Requests

WorldSavior
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Joined: 2016-10-15, 04:10
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Posted at: 2020-08-06, 19:16

What if one would not have to press space, c, s and w at the beginning of every match, wouldn't that be fun? The preference could be saved. Maybe by default c, s and space should be activated if it's not saved that they are deactivated, to make the game easier for beginners.

And even better (other people might have suggested that already) : The location and settings of the minimap could also be saved and loaded automatically at the beginning of each match / replay. And of course also other important windows: Store, b, general statistics, production statistics, messages...


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kaputtnik
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Joined: 2013-02-18, 20:48
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Posted at: 2020-08-06, 19:50

WorldSavior wrote:

What if one would not have to press space, c, s and w at the beginning of every match, wouldn't that be fun? The preference could be saved. Maybe by default c, s and space should be activated if it's not saved that they are deactivated, to make the game easier for beginners.

I think a beginner get overwhelmed if too many information is shown straight away. Having an option is option though face-smile.png

And even better (other people might have suggested that already) : The location and settings of the minimap could also be saved and loaded automatically at the beginning of each match / replay. And of course also other important windows: Store, b, general statistics, production statistics, messages...

See issue


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GunChleoc
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Posted at: 2020-08-07, 07:28

+1 for the options https://github.com/widelands/widelands/issues/4073


Busy indexing nil values

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WorldSavior
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Joined: 2016-10-15, 04:10
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Posted at: 2020-08-27, 21:08

Maybe soldiers should be able to attack plant-fields, which would be immediately destroyed then?

Reasons:

  • plant-fields can block valuable building ground quite long, especially Frisian barley
  • soldiers can also take down headquarters and ports immediately
  • it wouldn't be very big change of the game

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hessenfarmer
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Joined: 2014-12-11, 23:16
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Posted at: 2020-08-27, 22:00

WorldSavior wrote:

Maybe soldiers should be able to attack plant-fields, which would be immediately destroyed then?

Reasons:

  • plant-fields can block valuable building ground quite long, especially Frisian barley
  • soldiers can also take down headquarters and ports immediately
  • it wouldn't be very big change of the game

I am afraid it might be a big change of the code though. just tried to assign a "conques = 0" line to make it attackable but this doesn't work for immovables.
although I am not against some pillaging soldiers this would give the attacker probabaly even more power as he currently have


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Nordfriese
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Joined: 2017-01-17, 18:07
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Posted at: 2020-08-27, 22:40

Currently only buildings can be attackable so this would require some refactoring. Our soldier/battle code is a bit fragile so this change would be likely to introduce new bugs. All for very little gain, and this feature would only benefit attackers. -1 from me


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WorldSavior
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Posted at: 2020-08-27, 23:22

Well okay, maybe it's better to reduce the lifetime of the fields.


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niektory
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Joined: 2019-06-03, 20:06
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Posted at: 2020-08-28, 00:35

Barley sticks around for about 50 minutes. I agree it's a bit excessive.


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WorldSavior
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Posted at: 2020-08-29, 18:02

niektory wrote:

Barley sticks around for about 50 minutes. I agree it's a bit excessive.

It's far too long, a bug


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Nordfriese
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Posted at: 2020-08-29, 18:13

Since the time is so long perhaps introduce some randomness?

"animate=idle duration:1m",
"transform=barleyfield_harvested chance:5%",

(where duration and chance would need reasonable tweaking, so that the farmer can collect the fields before they vanish, while still reducing the average lifetime)

Edited: 2020-08-29, 18:13

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