# Topic: poor hamlet start for amazons

 king_of_nowhere Joined: 2014-09-15, 18:35 Posts: 1670 One Elder of Players Posted at: 2020-04-27, 15:37 I calculated what it would take for anyone wanting to implement it: 4 logs 1 rubber 1 felling ax 1 machete 1 pick 1 showel 2 hammers 1 chisel Top Quote hessenfarmer Joined: 2014-12-11, 23:16 Posts: 2073 One Elder of Players Location: Bavaria Posted at: 2020-04-27, 16:00 Great, We need 2 more values I think. What wares should be given to them if no Stones are in reach of the starting area? What ware shall they get if no trees around the starting area? If you would be so kind to calculate this I would add this tonight to the branch. Top Quote king_of_nowhere Joined: 2014-09-15, 18:35 Posts: 1670 One Elder of Players Posted at: 2020-04-27, 16:22 huh. i had no idea the game had some calculations of the sort. so, what should i take as reference for those values? the cost for a patrol post to expand the border and reach those trees/stones, or the cost for a junglemaster? Top Quote hessenfarmer Joined: 2014-12-11, 23:16 Posts: 2073 One Elder of Players Location: Bavaria Posted at: 2020-04-27, 17:00 king_of_nowhere wrote: huh. i had no idea the game had some calculations of the sort. so, what should i take as reference for those values? the cost for a patrol post to expand the border and reach those trees/stones, or the cost for a junglemaster? the cost to get the ecoomy kickstarted to being able to expand. Dismatle return for patrol post should be considered. In case no wood only thing we need is probably a junglepreserver. In case no stones I am not sure. Both are evaluated seperatly. Top Quote king_of_nowhere Joined: 2014-09-15, 18:35 Posts: 1670 One Elder of Players Posted at: 2020-04-27, 17:05 in case no wood, we need only a junglepreserver (3 logs, 1 rope) in case no stone, we need patrol posts, which cost 1 wood, 1 rope, 1 stone. the wood is achieved with the woodcutter, the rope must be given. dismantling gives the stone back, so in case of no stone they need exactly 1 stone and as many ropes as they need patrol posts Top Quote hessenfarmer Joined: 2014-12-11, 23:16 Posts: 2073 One Elder of Players Location: Bavaria Posted at: 2020-04-27, 17:08 king_of_nowhere wrote: in case no wood, we need only a junglepreserver (3 logs, 1 rope) in case no stone, we need patrol posts, which cost 1 wood, 1 rope, 1 stone. the wood is achieved with the woodcutter, the rope must be given. dismantling gives the stone back, so in case of no stone they need exactly 1 stone and as many ropes as they need patrol posts how much stone do we need to build a ropemaker and liana cutter? Top Quote king_of_nowhere Joined: 2014-09-15, 18:35 Posts: 1670 One Elder of Players Posted at: 2020-04-27, 17:32 hessenfarmer wrote: how much stone do we need to build a ropemaker and liana cutter? rope weaver: 2 stone, 5 logs, 1 rubber liana cutter: 5 logs so, giving 3 stones so one can make his own rope weaver (or 2 stones, one make rope weaver, make ropes, then dismantles) is possible Top Quote hessenfarmer Joined: 2014-12-11, 23:16 Posts: 2073 One Elder of Players Location: Bavaria Posted at: 2020-04-27, 17:38 ok, no trees --> add 3log 1rope no stones --> add 3 stones will do that. For the struggling outpost I will just multiply the values given by the same factor we did for the other tribes. Top Quote the-x Joined: 2019-01-19, 13:23 Posts: 825 One Elder of Players Posted at: 2020-04-27, 19:02 Sounds okay, maybe we should also ask the others? One general question is does it makes sence to reduce it exactly to the minimum (like I prefer two / three woodcutters but not as many as the other conditions) Top Quote JanO Joined: 2015-08-02, 11:56 Posts: 176 At home in WL-forums Posted at: 2020-04-27, 19:17 Yes it makes sense to reduce it to the absolute minimum. This is precisely the concept of this starting condition! Top Quote